mirror of
https://github.com/BigJk/end_of_eden.git
synced 2026-02-06 10:48:09 +00:00
143 lines
46 KiB
Markdown
143 lines
46 KiB
Markdown
# Game Content
|
|
This document contains all game content that is available in the game. It is automatically generated and may be out of date.
|
|
Content that is dynamically generated at runtime is not included in this document, only content that is registered at the beginning of a session.
|
|
|
|
|
|
|
|
|
|
## Stats
|
|
|
|
| Type | Count |
|
|
|----------------|-------|
|
|
| Artifacts | 11 |
|
|
| Cards | 21 |
|
|
| Status Effects | 11 |
|
|
| Enemies | 9 |
|
|
| Events | 19 |
|
|
|
|
|
|
## Artifacts
|
|
|
|
| ID | Name | Description | Price | Tags | Test Present |
|
|
|----------------------|------------------|-----------------------------------------------------------------------------------------------------|-------|----------------|--------------------|
|
|
| ``CROWBAR`` | Crowbar | A crowbar. It's a bit rusty, but it should still be useful! Can be used in your hand. | 80 | ATK, M, T, HND | :no_entry_sign: |
|
|
| ``COMBAT_GLASSES`` | Combat Glasses | Whenever you play a **Ranged (R)** card, deal **1 additional damage** | 100 | _ACT_0 | :heavy_check_mark: |
|
|
| ``COMBAT_GLOVES`` | Combat Gloves | Whenever you play a **Melee (M)** card, deal **1 additional damage** | 100 | _ACT_0 | :heavy_check_mark: |
|
|
| ``PORTABLE_BUFFER`` | PRTBL Buffer | Start each turn with 1 **Block** | 100 | _ACT_0 | :no_entry_sign: |
|
|
| ``SPEED_ENHANCER`` | Speed Enhancer | Start with a additional card at the beginning of combat. | 100 | _ACT_0 | :no_entry_sign: |
|
|
| ``VIBRO_KNIFE`` | VIBRO Knife | A VIBRO knife. Uses ultrasonic vibrations to cut through almost anything. Can be used in your hand. | 180 | ATK, M, T, HND | :no_entry_sign: |
|
|
| ``INTERVA_JUICER`` | Interval Juicer | **Heal 2** at the beginning of combat | 200 | _ACT_0 | :no_entry_sign: |
|
|
| ``ARM_MOUNTED_GUN`` | Arm Mounted Gun | Weapon that is mounted on your arm. It is very powerful. | 250 | ARM | :no_entry_sign: |
|
|
| ``LZR_PISTOL`` | LZR Pistol | A LZR pistol. Fires a concentrated beam of light. Can be used in your hand. | 280 | ATK, R, T, HND | :no_entry_sign: |
|
|
| ``REFLECTIVE_ARMOR`` | Reflective Armor | Reflects 25% of the damage back to the attacker. | 300 | ARMOR, _ACT_0 | :no_entry_sign: |
|
|
| ``HAR_II`` | HAR-II | A HAR-II. A heavy assault rifle with a high rate of fire. Can be used in your hand. | 380 | ATK, R, T, HND | :no_entry_sign: |
|
|
|
|
|
|
## Cards
|
|
|
|
| ID | Name | Description | Action Points | Exhaust | Consumable | Max Level | Price | Tags | Color | Used Callbacks | Test Present |
|
|
|------------------------|--------------------|--------------------------------------------------------------------------------------------------------|---------------|--------------------|--------------------|-----------|-------|----------------|---------|----------------|--------------------|
|
|
| ``ARM_MOUNTED_GUN`` | Arm Mounted Gun | Exhaust. Use your arm mounted gun to deal 15 (+3 for each upgrade) damage. | 3 | :heavy_check_mark: | :no_entry_sign: | 1 | -1 | ATK, R, T, ARM | #2f3e46 | ``OnCast`` | :heavy_check_mark: |
|
|
| ``DEBUG_INSTA_KILL`` | DEBUG Insta Kill | ... | 0 | :no_entry_sign: | :no_entry_sign: | 1 | -1 | | #2f3e46 | ``OnCast`` | :no_entry_sign: |
|
|
| ``KILL`` | Kill | Debug Card | 0 | :no_entry_sign: | :no_entry_sign: | 0 | -1 | | #2f3e46 | ``OnCast`` | :no_entry_sign: |
|
|
| ``KNOCK_OUT`` | Knock Out | Inflicts **Knock Out** on the target, causing them to miss their next turn. | 2 | :no_entry_sign: | :no_entry_sign: | 0 | -1 | CC | #725e9c | ``OnCast`` | :no_entry_sign: |
|
|
| ``MELEE_HIT`` | Melee Hit | Use your bare hands to deal 1 (+1 for each upgrade) damage. | 1 | :no_entry_sign: | :no_entry_sign: | 1 | -1 | ATK, M, HND | #2f3e46 | ``OnCast`` | :heavy_check_mark: |
|
|
| ``CROWBAR`` | Crowbar | Use to deal 2 (+3 for each upgrade) damage. | 1 | :no_entry_sign: | :no_entry_sign: | 3 | 0 | ATK, M, T, HND | #2f3e46 | ``OnCast`` | :heavy_check_mark: |
|
|
| ``HAR_II`` | HAR-II | Use to deal 5 (+3 for each upgrade) damage. | 1 | :no_entry_sign: | :no_entry_sign: | 3 | 0 | ATK, R, T, HND | #2f3e46 | ``OnCast`` | :heavy_check_mark: |
|
|
| ``LZR_PISTOL`` | LZR Pistol | Use to deal 4 (+3 for each upgrade) damage. | 1 | :no_entry_sign: | :no_entry_sign: | 3 | 0 | ATK, R, T, HND | #2f3e46 | ``OnCast`` | :heavy_check_mark: |
|
|
| ``VIBRO_KNIFE`` | VIBRO Knife | Use to deal 3 (+3 for each upgrade) damage. | 1 | :no_entry_sign: | :no_entry_sign: | 3 | 0 | ATK, M, T, HND | #2f3e46 | ``OnCast`` | :heavy_check_mark: |
|
|
| ``BLOCK`` | Block | Shield yourself and gain 5 **block**. | 1 | :no_entry_sign: | :no_entry_sign: | 1 | 50 | DEF | #219ebc | ``OnCast`` | :no_entry_sign: |
|
|
| ``BOUNCE_SHIELD`` | Bounce Shield | **One-Time** - Deploy a temporary shield. **Negates** bounces the damage back, but still takes damage. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | DEF, _ACT_0 | #219ebc | ``OnCast`` | :no_entry_sign: |
|
|
| ``ENERGY_DRINK`` | ENRGY Drink X91 | **One-Time** - Gain 1 action point. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | UTIL, _ACT_0 | #fb5607 | ``OnCast`` | :heavy_check_mark: |
|
|
| ``FLASH_BANG`` | Flash Bang | **One-Time** - Inflicts **Blinded** on the target, causing them to deal less damage. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | CC, _ACT_0 | #725e9c | ``OnCast`` | :no_entry_sign: |
|
|
| ``FLASH_SHIELD`` | Flash Shield | **One-Time** - Deploy a temporary shield. **Negates** the next attack. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | DEF, _ACT_0 | #219ebc | ``OnCast`` | :no_entry_sign: |
|
|
| ``NANO_CHARGER`` | Nano Charger | **One-Time** - Supercharge your next attack. Deals **Double** damage. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | BUFF, _ACT_0 | #c1121f | ``OnCast`` | :heavy_check_mark: |
|
|
| ``SMOKE_BOMB`` | Smoke Bomb | Reduces the accuracy of all enemies for 1 turn. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | CC, _ACT_0 | #2f3e46 | ``OnCast`` | :no_entry_sign: |
|
|
| ``STIM_PACK`` | Stim Pack | **One-Time** - Restores **5** HP. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | HEAL, _ACT_0 | #219ebc | ``OnCast`` | :heavy_check_mark: |
|
|
| ``ENERGY_DRINK_2`` | ENRGY Drink X92 | **One-Time** - Gain 2 action points. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 250 | UTIL, _ACT_0 | #fb5607 | ``OnCast`` | :heavy_check_mark: |
|
|
| ``ULTRA_FLASH_SHIELD`` | Ultra Flash Shield | **One-Time** - Deploy a temporary shield. **Negates** all attack this turn. | 3 | :no_entry_sign: | :heavy_check_mark: | 0 | 250 | DEF, _ACT_0 | #219ebc | ``OnCast`` | :no_entry_sign: |
|
|
| ``ENERGY_DRINK_3`` | ENRGY Drink X93 | **One-Time** - Gain 3 action points. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 350 | UTIL, _ACT_0 | #fb5607 | ``OnCast`` | :heavy_check_mark: |
|
|
| ``ADRENALINE_SHOT`` | Adrenaline Shot | Gain 2 additional action points for the next 3 turns. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 400 | BUFF, _ACT_0 | #c1121f | ``OnCast`` | :no_entry_sign: |
|
|
|
|
|
|
### Action Points
|
|
|
|
```mermaid
|
|
pie
|
|
title Action Points
|
|
"3 AP" : 2
|
|
"0 AP" : 12
|
|
"2 AP" : 1
|
|
"1 AP" : 6
|
|
```
|
|
|
|
|
|
|
|
### Card Types
|
|
|
|
```mermaid
|
|
pie
|
|
title Card Types
|
|
"Consume" : 11
|
|
"Exhaust" : 1
|
|
"Normal" : 9
|
|
```
|
|
|
|
|
|
|
|
## Status Effects
|
|
|
|
| ID | Name | Description | Look | Foreground | Can Stack | Decay | Rounds | Used Callbacks | Test Present |
|
|
|------------------------|--------------------|---------------------------------------------------|------|------------|--------------------|-----------|--------|------------------|--------------------|
|
|
| ``CHARGED`` | Charged | Attacks will deal more damage per stack. | CHRG | #207BE7 | :heavy_check_mark: | DecayNone | 0 | ``OnDamageCalc`` | :no_entry_sign: |
|
|
| ``CHARGING`` | Charging | The drone is charging up for a powerful attack. | CHRG | #ff0000 | :no_entry_sign: | DecayNone | 1 | ``OnDamageCalc`` | :no_entry_sign: |
|
|
| ``FLASH_BANG`` | Blinded | Causing **25%** less damage. | FL | #725e9c | :heavy_check_mark: | DecayOne | 1 | ``OnDamageCalc`` | :heavy_check_mark: |
|
|
| ``KNOCK_OUT`` | Knock Out | Can't act | KO | #725e9c | :heavy_check_mark: | DecayOne | 1 | ``OnTurn`` | :no_entry_sign: |
|
|
| ``ADRENALINE_SHOT`` | Adrenaline Shot | Gain 2 additional action points. | AS | #c1121f | :no_entry_sign: | DecayOne | 3 | ``OnPlayerTurn`` | :no_entry_sign: |
|
|
| ``BLOCK`` | Block | Decreases incoming damage for each stack | B | #219ebc | :heavy_check_mark: | DecayAll | 1 | ``OnDamageCalc`` | :heavy_check_mark: |
|
|
| ``BOUNCE_SHIELD`` | Bounce Shield | Bounces back the next damage. Still takes damage. | BS | #219ebc | :no_entry_sign: | DecayAll | 1 | ``OnDamageCalc`` | :heavy_check_mark: |
|
|
| ``FLASH_SHIELD`` | Flash Shield | Negates the next attack. | FS | #219ebc | :no_entry_sign: | DecayAll | 1 | ``OnDamageCalc`` | :heavy_check_mark: |
|
|
| ``NANO_CHARGER`` | Nano Charge | Next attack deals **Double** damage. | NC | #c1121f | :no_entry_sign: | DecayAll | 1 | ``OnDamageCalc`` | :heavy_check_mark: |
|
|
| ``SMOKE_BOMB`` | Smoke Bomb | Reduces accuracy by 50%. | SB | #2f3e46 | :no_entry_sign: | DecayOne | 1 | ``OnDamageCalc`` | :no_entry_sign: |
|
|
| ``ULTRA_FLASH_SHIELD`` | Ultra Flash Shield | Negates all attacks. | UFS | #219ebc | :no_entry_sign: | DecayAll | 1 | ``OnDamageCalc`` | :heavy_check_mark: |
|
|
|
|
|
|
## Enemies
|
|
|
|
| ID | Name | Description | Initial HP | Max HP | Color | Used Callbacks | Test Present |
|
|
|------------------------|-----------------------|-------------------------------------------------------------------|------------|--------|---------|------------------------------|-----------------|
|
|
| ``CYBER_SPIDER`` | CYBER Spider | It waits for its prey to come closer | 8 | 8 | #ff4d6d | ``OnTurn`` | :no_entry_sign: |
|
|
| ``CLEAN_BOT`` | Cleaning Bot | It never stopped cleaning... | 13 | 13 | #32a891 | ``OnTurn``, ``OnPlayerTurn`` | :no_entry_sign: |
|
|
| ``CYBER_SLIME`` | Cyber Slime | A cybernetic slime that splits into smaller slimes when defeated. | 10 | 10 | #00ff00 | ``OnActorDie``, ``OnTurn`` | :no_entry_sign: |
|
|
| ``CYBER_SLIME_MINION`` | Cyber Slime Offspring | A smaller version of the Cyber Slime. | 4 | 4 | #00ff00 | ``OnTurn`` | :no_entry_sign: |
|
|
| ``DUMMY`` | Dummy | End me... | 100 | 100 | #deeb6a | ``OnTurn`` | :no_entry_sign: |
|
|
| ``LASER_DRONE`` | Laser Drone | A drone equipped with a powerful laser cannon. | 7 | 7 | #ff0000 | ``OnTurn`` | :no_entry_sign: |
|
|
| ``PLASMA_GOLEM`` | Plasma Golem | A golem made of pure plasma energy. | 12 | 12 | #ff69b4 | ``OnTurn`` | :no_entry_sign: |
|
|
| ``REPAIR_DRONE`` | Repair Drone | A drone designed to repair and support other machines. | 10 | 10 | #00ff00 | ``OnTurn`` | :no_entry_sign: |
|
|
| ``RUST_MITE`` | Rust Mite | A small robot that eats metal. | 12 | 12 | #e6e65a | ``OnTurn`` | :no_entry_sign: |
|
|
|
|
|
|
## Events
|
|
|
|
| ID | Name | Description | Tags | Choices | Test Present |
|
|
|------------------------------|---------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------|----------------------------------------------------------------------------------------------------------------------------------|-----------------|
|
|
| ``GAIN_GOLD_ACT_0`` | | ... - | _ACT_0 | <ul><li>``Take it! [Gain 20 Gold]``</li> <li>``Leave!``</li></ul> | :no_entry_sign: |
|
|
| ``PLASMA_GOLEM`` | A glowing figure emerges... | !!plasma_golem.jpg - As you delve deeper into the facility, you notice a bright glow emanating from a nearby chamber. A massive golem made of pure plasma energy steps into view. - **It looks ready to unleash its power!** - | _ACT_0_FIGHT | <ul><li>``Fight!``</li></ul> | :no_entry_sign: |
|
|
| ``LASER_DRONE`` | A menacing drone appears... | !!laser_drone.jpg - As you explore the facility, you hear a high-pitched whirring sound. A drone equipped with a powerful laser cannon appears in front of you. - **It looks ready to attack!** - | _ACT_0_FIGHT | <ul><li>``Fight!``</li></ul> | :no_entry_sign: |
|
|
| ``CYBER_SLIME`` | A strange cybernetic slime appears... | !!cyber_slime.jpg - As you explore the facility, you come across a strange cybernetic slime. It seems to be pulsating with energy and looks hostile. - **Prepare for a fight!** - | _ACT_0_FIGHT | <ul><li>``Fight!``</li></ul> | :no_entry_sign: |
|
|
| ``MERCHANT`` | A strange figure | !!merchant.jpg - - The merchant is a tall, lanky figure draped in a long, tattered coat made of plant fibers and animal hides. Their face is hidden behind a mask made of twisted roots and vines, giving them an unsettling, almost alien appearance. - Despite their strange appearance, the merchant is a shrewd negotiator and a skilled trader. They carry with them a collection of bizarre and exotic items, including plant-based weapons, animal pelts, and strange, glowing artifacts that seem to pulse with an otherworldly energy. - The merchant is always looking for a good deal, and they're not above haggling with potential customers... | _ACT_0, _ACT_1, _ACT_2, _ACT_3 | <ul><li>``Trade``</li> <li>``Pass``</li></ul> | :no_entry_sign: |
|
|
| ``CLEAN_BOT`` | Corpse. Clean. Engage. | !!clean_bot.jpg - While exploring the facility you hear a strange noise. Suddenly a strange robot appears from one of the corridors. - It seems to be cleaning up the area, but it's not working properly anymore and you can see small sparks coming out of it. - It looks at you and says "Corpse. Clean. Engage.". - **You're not sure what it means, but it doesn't seem to be friendly!** - | _ACT_0_FIGHT | <ul><li>``Fight!``</li></ul> | :no_entry_sign: |
|
|
| ``GAMBLE_1_ACT_0`` | Electro Barrier | !!electro_barrier.jpg - You find a room with a strange device in the middle. It seems to be some kind of electro barrier protecting a storage container. You can either try to disable the barrier or leave. - | _ACT_0 | <ul><li>``50% [Gain Artifact & Consumeable] 50% [Take 2 damage]``</li> <li>``Leave!``</li></ul> | :no_entry_sign: |
|
|
| ``CROWBAR`` | Found: Crowbar | !!red_room.jpg - **You found something!** A crowbar. It's a bit rusty, but it should still be useful! - **Important:** If you already carry a artifact in your hand, you will have to drop it and related cards to pick up the new one. | _ACT_0 | <ul><li>````</li> <li>``Leave...``</li></ul> | :no_entry_sign: |
|
|
| ``HAR_II`` | Found: HAR-II | !!artifact_chest.jpg - **You found something!** A HAR-II. A heavy assault rifle with a high rate of fire. - **Important:** If you already carry a artifact in your hand, you will have to drop it and related cards to pick up the new one. | _ACT_1 | <ul><li>````</li> <li>``Leave...``</li></ul> | :no_entry_sign: |
|
|
| ``LZR_PISTOL`` | Found: LZR Pistol | !!artifact_chest.jpg - **You found something!** A LZR pistol. Fires a concentrated beam of light. - **Important:** If you already carry a artifact in your hand, you will have to drop it and related cards to pick up the new one. | _ACT_1 | <ul><li>````</li> <li>``Leave...``</li></ul> | :no_entry_sign: |
|
|
| ``VIBRO_KNIFE`` | Found: VIBRO Knife | !!artifact_chest.jpg - **You found something!** A VIBRO knife. Uses ultrasonic vibrations to cut through almost anything. - **Important:** If you already carry a artifact in your hand, you will have to drop it and related cards to pick up the new one. | _ACT_0 | <ul><li>````</li> <li>``Leave...``</li></ul> | :no_entry_sign: |
|
|
| ``GOLD_TO_HP_ACT_0`` | Old Vending Machine | You find an old vending machine, it seems to be still working. You can either pay 20 Gold to get 5 HP or leave. - | _ACT_0 | <ul><li>``Pay [20 Gold] [Gain 5 HP]``</li> <li>``Leave!``</li></ul> | :no_entry_sign: |
|
|
| ``RANDOM_ARTIFACT_ACT_0`` | Random Artifact | !!artifact_chest.jpg - You found a chest with a strange symbol on it. The chest is protected by a strange barrier. You can either open it and take some damage or leave. - | _ACT_0 | <ul><li>``Random Artifact [Gain 1 Artifact] [Take 2 damage]``</li> <li>``Leave!``</li></ul> | :no_entry_sign: |
|
|
| ``RANDOM_CONSUMEABLE_ACT_0`` | Random Consumeable | !!artifact_chest.jpg - You found a chest with a strange symbol on it. The chest is protected by a strange barrier. You can either open it and take some damage or leave. - | _ACT_0 | <ul><li>``Random Artifact [Gain 1 Consumeable] [Take 2 damage]``</li> <li>``Leave!``</li></ul> | :no_entry_sign: |
|
|
| ``MAX_LIFE_ACT_0`` | Symbiotic Parasite | !!symbiotic_parasite.jpg - You find a strange creature, it seems to be a symbiotic parasite. It offers to increase your max HP by 5. You can either accept or leave. - | _ACT_0 | <ul><li>``Accept it! [Gain 5 Max HP]``</li> <li>``Leave!``</li></ul> | :no_entry_sign: |
|
|
| ``RUST_MITE`` | Tasty metals... | !!rust_mite.jpg - You are walking through the facility hoping to find a way out. After a few turns you hear a strange noise. You look around and come across a strange being. - It seems to be eating the metal from the walls. It looks at you and after a few seconds it rushes towards you. - **It seems to be hostile!** - | _ACT_0_FIGHT | <ul><li>``Fight!``</li></ul> | :no_entry_sign: |
|
|
| ``UPRAGDE_CARD_ACT_0`` | Upgrade Station | !!upgrade_station.jpg - You find a old automatic workstation. You are able to get it working again. You can either upgrade a random card or leave. - | _ACT_0 | <ul><li>``Upgrade a card [Upgrade a card] [Take 2 damage]``</li> <li>``Leave!``</li></ul> | :no_entry_sign: |
|
|
| ``START`` | Waking up... | !!cryo_start.jpg - You wake up in a dimly lit room, the faint glow of a red emergency light casting an eerie hue over the surroundings. The air is musty and stale, the metallic scent of the cryo-chamber still lingering in your nostrils. You feel groggy and disoriented, your mind struggling to process what's happening. - As you try to sit up, you notice that your body is stiff and unresponsive. It takes a few moments for your muscles to warm up and regain their strength. Looking around, you see that the walls are made of a dull gray metal, covered in scratches and scuff marks. There's a faint humming sound coming from somewhere, indicating that the facility is still operational. - You try to remember how you ended up here, but your memories are hazy and fragmented. The last thing you recall is a blinding flash of light and a deafening boom. You must have been caught in one of the nuclear explosions that devastated the world. - As you struggle to gather your bearings, you notice a blinking panel on the wall, with the words *"Cryo Sleep Malfunction"* displayed in bold letters. It seems that the system has finally detected the error that caused your prolonged slumber and triggered your awakening. - **Shortly after you realize that you are not alone...** | | <ul><li>``Try to find a weapon. [Find melee weapon] [Take 4 damage]``</li> <li>``Gather your strength and attack it!``</li></ul> | :no_entry_sign: |
|
|
| ``CYBER_SPIDER`` | What is this thing at the ceiling? | !!cyber_spider.jpg - You come around a corner and see a strange creature hanging from the ceiling. It looks like a spider, but it's made out of metal. - It seems to be waiting for its prey to come closer and there is no way around it. - | _ACT_0_FIGHT | <ul><li>``Fight!``</li></ul> | :no_entry_sign: |
|