# Game Content This document contains all game content that is available in the game. It is automatically generated and may be out of date. Content that is dynamically generated at runtime is not included in this document, only content that is registered at the beginning of a session. ## Stats | Type | Count | |----------------|-------| | Artifacts | 11 | | Cards | 21 | | Status Effects | 11 | | Enemies | 9 | | Events | 19 | ## Artifacts | ID | Name | Description | Price | Tags | Test Present | |----------------------|------------------|-----------------------------------------------------------------------------------------------------|-------|----------------|--------------------| | ``CROWBAR`` | Crowbar | A crowbar. It's a bit rusty, but it should still be useful! Can be used in your hand. | 80 | ATK, M, T, HND | :no_entry_sign: | | ``COMBAT_GLASSES`` | Combat Glasses | Whenever you play a **Ranged (R)** card, deal **1 additional damage** | 100 | _ACT_0 | :heavy_check_mark: | | ``COMBAT_GLOVES`` | Combat Gloves | Whenever you play a **Melee (M)** card, deal **1 additional damage** | 100 | _ACT_0 | :heavy_check_mark: | | ``PORTABLE_BUFFER`` | PRTBL Buffer | Start each turn with 1 **Block** | 100 | _ACT_0 | :no_entry_sign: | | ``SPEED_ENHANCER`` | Speed Enhancer | Start with a additional card at the beginning of combat. | 100 | _ACT_0 | :no_entry_sign: | | ``VIBRO_KNIFE`` | VIBRO Knife | A VIBRO knife. Uses ultrasonic vibrations to cut through almost anything. Can be used in your hand. | 180 | ATK, M, T, HND | :no_entry_sign: | | ``INTERVA_JUICER`` | Interval Juicer | **Heal 2** at the beginning of combat | 200 | _ACT_0 | :no_entry_sign: | | ``ARM_MOUNTED_GUN`` | Arm Mounted Gun | Weapon that is mounted on your arm. It is very powerful. | 250 | ARM | :no_entry_sign: | | ``LZR_PISTOL`` | LZR Pistol | A LZR pistol. Fires a concentrated beam of light. Can be used in your hand. | 280 | ATK, R, T, HND | :no_entry_sign: | | ``REFLECTIVE_ARMOR`` | Reflective Armor | Reflects 25% of the damage back to the attacker. | 300 | ARMOR, _ACT_0 | :no_entry_sign: | | ``HAR_II`` | HAR-II | A HAR-II. A heavy assault rifle with a high rate of fire. Can be used in your hand. | 380 | ATK, R, T, HND | :no_entry_sign: | ## Cards | ID | Name | Description | Action Points | Exhaust | Consumable | Max Level | Price | Tags | Color | Used Callbacks | Test Present | |------------------------|--------------------|--------------------------------------------------------------------------------------------------------|---------------|--------------------|--------------------|-----------|-------|----------------|---------|----------------|--------------------| | ``ARM_MOUNTED_GUN`` | Arm Mounted Gun | Exhaust. Use your arm mounted gun to deal 15 (+3 for each upgrade) damage. | 3 | :heavy_check_mark: | :no_entry_sign: | 1 | -1 | ATK, R, T, ARM | #2f3e46 | ``OnCast`` | :heavy_check_mark: | | ``DEBUG_INSTA_KILL`` | DEBUG Insta Kill | ... | 0 | :no_entry_sign: | :no_entry_sign: | 1 | -1 | | #2f3e46 | ``OnCast`` | :no_entry_sign: | | ``KILL`` | Kill | Debug Card | 0 | :no_entry_sign: | :no_entry_sign: | 0 | -1 | | #2f3e46 | ``OnCast`` | :no_entry_sign: | | ``KNOCK_OUT`` | Knock Out | Inflicts **Knock Out** on the target, causing them to miss their next turn. | 2 | :no_entry_sign: | :no_entry_sign: | 0 | -1 | CC | #725e9c | ``OnCast`` | :no_entry_sign: | | ``MELEE_HIT`` | Melee Hit | Use your bare hands to deal 1 (+1 for each upgrade) damage. | 1 | :no_entry_sign: | :no_entry_sign: | 1 | -1 | ATK, M, HND | #2f3e46 | ``OnCast`` | :heavy_check_mark: | | ``CROWBAR`` | Crowbar | Use to deal 2 (+3 for each upgrade) damage. | 1 | :no_entry_sign: | :no_entry_sign: | 3 | 0 | ATK, M, T, HND | #2f3e46 | ``OnCast`` | :heavy_check_mark: | | ``HAR_II`` | HAR-II | Use to deal 5 (+3 for each upgrade) damage. | 1 | :no_entry_sign: | :no_entry_sign: | 3 | 0 | ATK, R, T, HND | #2f3e46 | ``OnCast`` | :heavy_check_mark: | | ``LZR_PISTOL`` | LZR Pistol | Use to deal 4 (+3 for each upgrade) damage. | 1 | :no_entry_sign: | :no_entry_sign: | 3 | 0 | ATK, R, T, HND | #2f3e46 | ``OnCast`` | :heavy_check_mark: | | ``VIBRO_KNIFE`` | VIBRO Knife | Use to deal 3 (+3 for each upgrade) damage. | 1 | :no_entry_sign: | :no_entry_sign: | 3 | 0 | ATK, M, T, HND | #2f3e46 | ``OnCast`` | :heavy_check_mark: | | ``BLOCK`` | Block | Shield yourself and gain 5 **block**. | 1 | :no_entry_sign: | :no_entry_sign: | 1 | 50 | DEF | #219ebc | ``OnCast`` | :no_entry_sign: | | ``BOUNCE_SHIELD`` | Bounce Shield | **One-Time** - Deploy a temporary shield. **Negates** bounces the damage back, but still takes damage. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | DEF, _ACT_0 | #219ebc | ``OnCast`` | :no_entry_sign: | | ``ENERGY_DRINK`` | ENRGY Drink X91 | **One-Time** - Gain 1 action point. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | UTIL, _ACT_0 | #fb5607 | ``OnCast`` | :heavy_check_mark: | | ``FLASH_BANG`` | Flash Bang | **One-Time** - Inflicts **Blinded** on the target, causing them to deal less damage. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | CC, _ACT_0 | #725e9c | ``OnCast`` | :no_entry_sign: | | ``FLASH_SHIELD`` | Flash Shield | **One-Time** - Deploy a temporary shield. **Negates** the next attack. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | DEF, _ACT_0 | #219ebc | ``OnCast`` | :no_entry_sign: | | ``NANO_CHARGER`` | Nano Charger | **One-Time** - Supercharge your next attack. Deals **Double** damage. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | BUFF, _ACT_0 | #c1121f | ``OnCast`` | :heavy_check_mark: | | ``SMOKE_BOMB`` | Smoke Bomb | Reduces the accuracy of all enemies for 1 turn. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | CC, _ACT_0 | #2f3e46 | ``OnCast`` | :no_entry_sign: | | ``STIM_PACK`` | Stim Pack | **One-Time** - Restores **5** HP. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 150 | HEAL, _ACT_0 | #219ebc | ``OnCast`` | :heavy_check_mark: | | ``ENERGY_DRINK_2`` | ENRGY Drink X92 | **One-Time** - Gain 2 action points. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 250 | UTIL, _ACT_0 | #fb5607 | ``OnCast`` | :heavy_check_mark: | | ``ULTRA_FLASH_SHIELD`` | Ultra Flash Shield | **One-Time** - Deploy a temporary shield. **Negates** all attack this turn. | 3 | :no_entry_sign: | :heavy_check_mark: | 0 | 250 | DEF, _ACT_0 | #219ebc | ``OnCast`` | :no_entry_sign: | | ``ENERGY_DRINK_3`` | ENRGY Drink X93 | **One-Time** - Gain 3 action points. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 350 | UTIL, _ACT_0 | #fb5607 | ``OnCast`` | :heavy_check_mark: | | ``ADRENALINE_SHOT`` | Adrenaline Shot | Gain 2 additional action points for the next 3 turns. | 0 | :no_entry_sign: | :heavy_check_mark: | 0 | 400 | BUFF, _ACT_0 | #c1121f | ``OnCast`` | :no_entry_sign: | ### Action Points ```mermaid pie title Action Points "3 AP" : 2 "0 AP" : 12 "2 AP" : 1 "1 AP" : 6 ``` ### Card Types ```mermaid pie title Card Types "Consume" : 11 "Exhaust" : 1 "Normal" : 9 ``` ## Status Effects | ID | Name | Description | Look | Foreground | Can Stack | Decay | Rounds | Used Callbacks | Test Present | |------------------------|--------------------|---------------------------------------------------|------|------------|--------------------|-----------|--------|------------------|--------------------| | ``CHARGED`` | Charged | Attacks will deal more damage per stack. | CHRG | #207BE7 | :heavy_check_mark: | DecayNone | 0 | ``OnDamageCalc`` | :no_entry_sign: | | ``CHARGING`` | Charging | The drone is charging up for a powerful attack. | CHRG | #ff0000 | :no_entry_sign: | DecayNone | 1 | ``OnDamageCalc`` | :no_entry_sign: | | ``FLASH_BANG`` | Blinded | Causing **25%** less damage. | FL | #725e9c | :heavy_check_mark: | DecayOne | 1 | ``OnDamageCalc`` | :heavy_check_mark: | | ``KNOCK_OUT`` | Knock Out | Can't act | KO | #725e9c | :heavy_check_mark: | DecayOne | 1 | ``OnTurn`` | :no_entry_sign: | | ``ADRENALINE_SHOT`` | Adrenaline Shot | Gain 2 additional action points. | AS | #c1121f | :no_entry_sign: | DecayOne | 3 | ``OnPlayerTurn`` | :no_entry_sign: | | ``BLOCK`` | Block | Decreases incoming damage for each stack | B | #219ebc | :heavy_check_mark: | DecayAll | 1 | ``OnDamageCalc`` | :heavy_check_mark: | | ``BOUNCE_SHIELD`` | Bounce Shield | Bounces back the next damage. Still takes damage. | BS | #219ebc | :no_entry_sign: | DecayAll | 1 | ``OnDamageCalc`` | :heavy_check_mark: | | ``FLASH_SHIELD`` | Flash Shield | Negates the next attack. | FS | #219ebc | :no_entry_sign: | DecayAll | 1 | ``OnDamageCalc`` | :heavy_check_mark: | | ``NANO_CHARGER`` | Nano Charge | Next attack deals **Double** damage. | NC | #c1121f | :no_entry_sign: | DecayAll | 1 | ``OnDamageCalc`` | :heavy_check_mark: | | ``SMOKE_BOMB`` | Smoke Bomb | Reduces accuracy by 50%. | SB | #2f3e46 | :no_entry_sign: | DecayOne | 1 | ``OnDamageCalc`` | :no_entry_sign: | | ``ULTRA_FLASH_SHIELD`` | Ultra Flash Shield | Negates all attacks. | UFS | #219ebc | :no_entry_sign: | DecayAll | 1 | ``OnDamageCalc`` | :heavy_check_mark: | ## Enemies | ID | Name | Description | Initial HP | Max HP | Color | Used Callbacks | Test Present | |------------------------|-----------------------|-------------------------------------------------------------------|------------|--------|---------|------------------------------|-----------------| | ``CYBER_SPIDER`` | CYBER Spider | It waits for its prey to come closer | 8 | 8 | #ff4d6d | ``OnTurn`` | :no_entry_sign: | | ``CLEAN_BOT`` | Cleaning Bot | It never stopped cleaning... | 13 | 13 | #32a891 | ``OnTurn``, ``OnPlayerTurn`` | :no_entry_sign: | | ``CYBER_SLIME`` | Cyber Slime | A cybernetic slime that splits into smaller slimes when defeated. | 10 | 10 | #00ff00 | ``OnActorDie``, ``OnTurn`` | :no_entry_sign: | | ``CYBER_SLIME_MINION`` | Cyber Slime Offspring | A smaller version of the Cyber Slime. | 4 | 4 | #00ff00 | ``OnTurn`` | :no_entry_sign: | | ``DUMMY`` | Dummy | End me... | 100 | 100 | #deeb6a | ``OnTurn`` | :no_entry_sign: | | ``LASER_DRONE`` | Laser Drone | A drone equipped with a powerful laser cannon. | 7 | 7 | #ff0000 | ``OnTurn`` | :no_entry_sign: | | ``PLASMA_GOLEM`` | Plasma Golem | A golem made of pure plasma energy. | 12 | 12 | #ff69b4 | ``OnTurn`` | :no_entry_sign: | | ``REPAIR_DRONE`` | Repair Drone | A drone designed to repair and support other machines. | 10 | 10 | #00ff00 | ``OnTurn`` | :no_entry_sign: | | ``RUST_MITE`` | Rust Mite | A small robot that eats metal. | 12 | 12 | #e6e65a | ``OnTurn`` | :no_entry_sign: | ## Events | ID | Name | Description | Tags | Choices | Test Present | |------------------------------|---------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------|----------------------------------------------------------------------------------------------------------------------------------|-----------------| | ``GAIN_GOLD_ACT_0`` | | ... - | _ACT_0 |