miniPaint/src/js/modules/effects/vibrance.js
2021-01-24 23:00:19 +02:00

89 lines
2.1 KiB
JavaScript

import app from './../../app.js';
import config from './../../config.js';
import Dialog_class from './../../libs/popup.js';
import Base_layers_class from './../../core/base-layers.js';
import glfx from './../../libs/glfx.js';
import alertify from './../../../../node_modules/alertifyjs/build/alertify.min.js';
class Effects_vibrance_class {
constructor() {
this.POP = new Dialog_class();
this.Base_layers = new Base_layers_class();
this.fx_filter = false;
}
vibrance() {
var _this = this;
if (config.layer.type != 'image') {
alertify.error('This layer must contain an image. Please convert it to raster to apply this tool.');
return;
}
var settings = {
title: 'Vibrance',
preview: true,
effects: true,
params: [
{name: "level", title: "Level:", value: "0.5", range: [-1, 1], step: 0.01},
],
on_change: function (params, canvas_preview, w, h, canvas_) {
var data = _this.change(canvas_, params);
canvas_preview.clearRect(0, 0, canvas_.width, canvas_.height);
canvas_preview.drawImage(data, 0, 0);
},
on_finish: function (params) {
_this.save(params);
},
};
this.POP.show(settings);
}
save(params) {
//get canvas from layer
var canvas = this.Base_layers.convert_layer_to_canvas(null, true);
var ctx = canvas.getContext("2d");
//change data
var data = this.change(canvas, params);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(data, 0, 0);
//save
return app.State.do_action(
new app.Actions.Update_layer_image_action(canvas)
);
}
change(canvas, params) {
if (this.fx_filter == false) {
//init glfx lib
this.fx_filter = glfx.canvas();
}
var param1 = parseFloat(params.level);
var texture = this.fx_filter.texture(canvas);
this.fx_filter.draw(texture).vibrance(param1).update(); //effect
return this.fx_filter;
}
demo(canvas_id, canvas_thumb){
var canvas = document.getElementById(canvas_id);
var ctx = canvas.getContext("2d");
//modify
var params = {
level: 0.5,
};
var data = this.change(canvas_thumb, params);
//draw
ctx.drawImage(data, 0, 0);
}
}
export default Effects_vibrance_class;