mirror of
https://github.com/viliusle/miniPaint.git
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89 lines
2.1 KiB
JavaScript
89 lines
2.1 KiB
JavaScript
import app from './../../app.js';
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import config from './../../config.js';
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import Dialog_class from './../../libs/popup.js';
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import Base_layers_class from './../../core/base-layers.js';
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import glfx from './../../libs/glfx.js';
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import alertify from './../../../../node_modules/alertifyjs/build/alertify.min.js';
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class Effects_vibrance_class {
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constructor() {
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this.POP = new Dialog_class();
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this.Base_layers = new Base_layers_class();
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this.fx_filter = false;
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}
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vibrance() {
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var _this = this;
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if (config.layer.type != 'image') {
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alertify.error('This layer must contain an image. Please convert it to raster to apply this tool.');
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return;
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}
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var settings = {
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title: 'Vibrance',
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preview: true,
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effects: true,
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params: [
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{name: "level", title: "Level:", value: "0.5", range: [-1, 1], step: 0.01},
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],
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on_change: function (params, canvas_preview, w, h, canvas_) {
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var data = _this.change(canvas_, params);
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canvas_preview.clearRect(0, 0, canvas_.width, canvas_.height);
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canvas_preview.drawImage(data, 0, 0);
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},
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on_finish: function (params) {
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_this.save(params);
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},
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};
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this.POP.show(settings);
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}
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save(params) {
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//get canvas from layer
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var canvas = this.Base_layers.convert_layer_to_canvas(null, true);
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var ctx = canvas.getContext("2d");
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//change data
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var data = this.change(canvas, params);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.drawImage(data, 0, 0);
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//save
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return app.State.do_action(
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new app.Actions.Update_layer_image_action(canvas)
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);
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}
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change(canvas, params) {
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if (this.fx_filter == false) {
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//init glfx lib
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this.fx_filter = glfx.canvas();
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}
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var param1 = parseFloat(params.level);
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var texture = this.fx_filter.texture(canvas);
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this.fx_filter.draw(texture).vibrance(param1).update(); //effect
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return this.fx_filter;
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}
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demo(canvas_id, canvas_thumb){
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var canvas = document.getElementById(canvas_id);
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var ctx = canvas.getContext("2d");
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//modify
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var params = {
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level: 0.5,
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};
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var data = this.change(canvas_thumb, params);
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//draw
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ctx.drawImage(data, 0, 0);
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}
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}
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export default Effects_vibrance_class; |