miniPaint/examples/open-edit-save.html

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<html>
<body style="margin:0;">
<iframe id="myFrame" style="width:100%;height:70vh;border:0;" src="../"></iframe>
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<div style="height:20vh;margin:10px;">
Click on image to edit.
<br /><br />
<button onclick="my_update()">Update</button>
<button onclick="my_save()">Save</button>
<br /><br />
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<img style="max-height:100%" id="testImage" alt="" src="../images/logo-colors.png" onclick="open_image(this)" />
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</div>
<script>
/**
* will open image on minipaint
*
* @param {string|image} image image or image id
*/
function open_image(image){
if(typeof image == 'string'){
image = document.getElementById(image);
}
var Layers = document.getElementById('myFrame').contentWindow.Layers;
var name = image.src.replace(/^.*[\\\/]/, '');
var new_layer = {
name: name,
type: 'image',
data: image,
width: image.naturalWidth || image.width,
height: image.naturalHeight || image.height,
width_original: image.naturalWidth || image.width,
height_original: image.naturalHeight || image.height,
};
Layers.insert(new_layer);
}
function my_save(){
var Layers = document.getElementById('myFrame').contentWindow.Layers;
var tempCanvas = document.createElement("canvas");
var tempCtx = tempCanvas.getContext("2d");
var dim = Layers.get_dimensions();
tempCanvas.width = dim.width;
tempCanvas.height = dim.height;
Layers.convert_layers_to_canvas(tempCtx);
if(is_edge_or_ie() == false){
//update image using blob (faster)
tempCanvas.toBlob(function (blob) {
alert('Data length: ' + blob.size);
console.log(blob);
}, 'image/png');
}
else{
//slow way for IE, Edge
var data = tempCanvas.toDataURL();
console.log(data);
alert('Data length: ' + data.length);
}
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}
function my_update(){
var target = document.getElementById('testImage');
var Layers = document.getElementById('myFrame').contentWindow.Layers;
var tempCanvas = document.createElement("canvas");
var tempCtx = tempCanvas.getContext("2d");
var dim = Layers.get_dimensions();
tempCanvas.width = dim.width;
tempCanvas.height = dim.height;
Layers.convert_layers_to_canvas(tempCtx);
target.width = dim.width;
target.height = dim.height;
target.src = tempCanvas.toDataURL();
}
/**
* will auto load image on page load. Uncomment line below to make it work
*/
window.onload = function () {
//open_image(document.getElementById('testImage')); //uncomment me
};
//if IE 11 or Edge
function is_edge_or_ie() {
//ie11
if( !(window.ActiveXObject) && "ActiveXObject" in window )
return true;
//edge
if( navigator.userAgent.indexOf('Edge/') != -1 )
return true;
return false;
}
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</script>