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[cesium] Add types for ground polyline primitive/geometry and label/billboard opts (#42091)
* [cesium] Add types for ground polyline primitive/geometry and label/billboard opts * Fix build * Fix primitive geometry instance types
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195
types/cesium/index.d.ts
vendored
195
types/cesium/index.d.ts
vendored
@ -1248,11 +1248,35 @@ declare namespace Cesium {
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}
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class PolylineGeometry extends Packable {
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constructor(options: { positions: Cartesian3[]; width?: number; colors?: Color[]; colorsPerVertex?: boolean; followSurface?: boolean; granularity?: number; ellipsoid?: Ellipsoid });
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constructor(options: {
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positions: Cartesian3[];
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width?: number;
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colors?: Color[];
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colorsPerVertex?: boolean;
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vertexFormat?: VertexFormat;
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granularity?: number;
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ellipsoid?: Ellipsoid;
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arcType?: ArcType;
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});
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static unpack(array: number[], startingIndex?: number, result?: PolylineGeometry): PolylineGeometry;
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static createGeometry(polylineGeometry: PolylineGeometry): Geometry;
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}
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class GroundPolylineGeometry extends Packable {
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arcType: ArcType;
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granularity: boolean;
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loop: boolean;
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width: number;
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constructor(options: {
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positions: Cartesian3[];
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width?: number;
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granularity?: number;
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arcType?: ArcType;
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loop?: boolean;
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});
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static unpack(array: number[], startingIndex?: number, result?: GroundPolylineGeometry): GroundPolylineGeometry;
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}
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class PolylineVolumeGeometry extends Packable {
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constructor(options: { polylinePositions: Cartesian3[]; shapePositions: Cartesian2[]; ellipsoid?: Ellipsoid; granularity?: number; vertexFormat?: VertexFormat; cornerType?: CornerType });
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static unpack(array: number[], startingIndex?: number, result?: PolylineVolumeGeometry): PolylineVolumeGeometry;
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@ -2824,45 +2848,74 @@ declare namespace Cesium {
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}
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class Billboard {
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alignedAxis: Cartesian3;
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color: Color;
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disableDepthTestDistance: number;
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distanceDisplayCondition: DistanceDisplayCondition;
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eyeOffset: Cartesian3;
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height: number;
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heightReference: HeightReference;
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horizontalOrigin: HorizontalOrigin;
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id: any;
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image: string;
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pixelOffset: Cartesian2;
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pixelOffsetScaleByDistance: NearFarScalar;
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position: Cartesian3;
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readonly ready: boolean;
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rotation: number;
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scale: number;
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scaleByDistance: NearFarScalar;
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show: boolean;
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sizeInMeters: boolean;
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translucencyByDistance: NearFarScalar;
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verticalOrigin: VerticalOrigin;
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width: number;
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computeScreenSpacePosition(scene: Scene, result?: Cartesian2): Cartesian2;
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equals(other: Billboard): boolean;
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setImage(id: string, image: HTMLImageElement | HTMLCanvasElement | string | Billboard.CreateImageCallback): void;
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setImageSubRegion(id: string, subRegion: BoundingRectangle): void;
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alignedAxis: Cartesian3;
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color: Color;
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disableDepthTestDistance: number;
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distanceDisplayCondition: DistanceDisplayCondition;
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eyeOffset: Cartesian3;
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height: number;
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heightReference: HeightReference;
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horizontalOrigin: HorizontalOrigin;
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id: any;
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image: string;
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pixelOffset: Cartesian2;
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pixelOffsetScaleByDistance: NearFarScalar;
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position: Cartesian3;
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readonly ready: boolean;
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rotation: number;
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scale: number;
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scaleByDistance: NearFarScalar;
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show: boolean;
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sizeInMeters: boolean;
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translucencyByDistance: NearFarScalar;
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verticalOrigin: VerticalOrigin;
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width: number;
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computeScreenSpacePosition(scene: Scene, result?: Cartesian2): Cartesian2;
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equals(other: Billboard): boolean;
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setImage(id: string, image: HTMLImageElement | HTMLCanvasElement | string | Billboard.CreateImageCallback): void;
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setImageSubRegion(id: string, subRegion: BoundingRectangle): void;
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}
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namespace Billboard {
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type CreateImageCallback = (id: string) => HTMLImageElement | HTMLCanvasElement | Promise<HTMLImageElement | HTMLCanvasElement>;
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}
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interface BillboardOptions {
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alignedAxis?: Cartesian3;
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color?: Color;
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distanceDisplayCondition?: DistanceDisplayCondition;
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eyeOffset?: Cartesian3;
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height?: number;
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heightReference?: HeightReference;
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horizontalOrigin?: HorizontalOrigin;
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id?: any;
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image?: HTMLImageElement | HTMLCanvasElement | string | Billboard.CreateImageCallback;
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imageSubRegion?: BoundingRectangle;
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pixelOffset?: Cartesian2;
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pixelOffsetScaleByDistance?: NearFarScalar;
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position?: Cartesian3;
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rotation?: number;
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scale?: number;
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scaleByDistance?: NearFarScalar;
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show?: boolean;
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sizeInMeters?: boolean;
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translucencyByDistance?: NearFarScalar;
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verticalOrigin?: VerticalOrigin;
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width?: number;
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}
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class BillboardCollection {
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blendOption: BlendOption;
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debugShowBoundingVolume: boolean;
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length: number;
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modelMatrix: Matrix4;
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constructor(options?: { modelMatrix?: Matrix4; debugShowBoundingVolume?: boolean; scene?: Scene; blendOption?: BlendOption });
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add(billboard?: any): Billboard;
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constructor(options?: {
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modelMatrix?: Matrix4;
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debugShowBoundingVolume?:
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boolean; scene?: Scene;
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blendOption?: BlendOption
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});
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add(billboard?: BillboardOptions): Billboard;
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contains(billboard?: Billboard): boolean;
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destroy(): void;
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get(index: number): Billboard;
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@ -3429,12 +3482,41 @@ declare namespace Cesium {
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isDestroyed(): boolean;
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}
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interface LabelOptions {
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show?: boolean;
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position?: Cartesian3;
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text?: string;
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font?: string;
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fillColor?: Color;
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outlineColor?: Color;
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outlineWidth?: number;
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showBackground?: boolean;
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backgroundColor?: Color;
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backgroundPadding?: Cartesian2;
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style?: LabelStyle;
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pixelOffset?: Cartesian2;
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eyeOffset?: Cartesian3;
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horizontalOrigin?: HorizontalOrigin;
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verticalOrigin?: VerticalOrigin;
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scale?: number;
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translucencyByDistance?: NearFarScalar;
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pixelOffsetScaleByDistance?: NearFarScalar;
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heightReference?: HeightReference;
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distanceDisplayCondition?: DistanceDisplayCondition;
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}
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class LabelCollection {
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modelMatrix: Matrix4;
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blendOption: BlendOption;
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debugShowBoundingVolume: boolean;
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length: number;
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constructor(options?: { modelMatrix?: Matrix4; debugShowBoundingVolume?: boolean });
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add(options?: any): Label;
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constructor(options?: {
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modelMatrix?: Matrix4;
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debugShowBoundingVolume?: boolean,
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scene?: Scene,
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blendOption?: BlendOption,
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});
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add(options?: LabelOptions): Label;
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remove(label: Label): boolean;
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removeAll(): void;
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contains(label: Label): boolean;
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@ -3448,7 +3530,7 @@ declare namespace Cesium {
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shaderSource: string;
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materials: any;
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uniforms: any;
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translucent: boolean;
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translucent: boolean | ((material: Material) => boolean);
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static DefaultImageId: string;
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static DefaultCubeMapId: string;
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static ColorType: string;
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@ -3469,7 +3551,7 @@ declare namespace Cesium {
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static PolylineArrowType: string;
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static PolylineGlowType: string;
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static PolylineOutlineType: string;
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constructor(options?: { strict?: boolean; translucent?: boolean; fabric: any });
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constructor(options?: { strict?: boolean; translucent?: boolean | ((material: Material) => boolean); fabric: any });
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isTranslucent(): boolean;
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isDestroyed(): boolean;
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destroy(): void;
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@ -3804,7 +3886,7 @@ declare namespace Cesium {
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cull: boolean;
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debugShowBoundingVolume: boolean;
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depthFailAppearance: Appearance;
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readonly geometryInstances: GeometryInstance[] | GeometryInstance;
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readonly geometryInstances: GeometryInstance[] | GeometryInstance | undefined;
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readonly interleave: boolean;
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modelMatrix: Matrix4;
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readonly ready: boolean;
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@ -3814,7 +3896,7 @@ declare namespace Cesium {
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show: boolean;
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readonly vertexCacheOptimize: boolean;
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constructor(options?: {
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geometryInstances?: any[] | GeometryInstance;
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geometryInstances?: GeometryInstance[] | GeometryInstance;
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appearance?: Appearance;
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show?: boolean;
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modelMatrix?: Matrix4;
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@ -5454,6 +5536,7 @@ declare namespace Cesium {
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readonly allowPicking: boolean;
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readonly asynchronous: boolean;
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readonly compressVertices: boolean;
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readonly geometryInstances: GeometryInstance[] | GeometryInstance | undefined;
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readonly interleave: boolean;
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readonly ready: boolean;
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readonly readyPromise: Promise<GroundPrimitive>;
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@ -5465,14 +5548,13 @@ declare namespace Cesium {
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classificationType: ClassificationType;
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debugShowBoundingVolume: boolean;
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debugShowShadowVolume: boolean;
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geometryInstances: any[] | GeometryInstance;
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static initializeTerrainHeights(): Promise<any>;
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static isSupported(scene: Scene): boolean;
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static supportsMaterials(scene: Scene): boolean;
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constructor(options: {
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geometryInstances?: any[] | GeometryInstance,
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geometryInstances?: GeometryInstance[] | GeometryInstance,
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appearance?: Appearance,
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show?: boolean,
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vertexCacheOptimize?: boolean,
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@ -5486,7 +5568,44 @@ declare namespace Cesium {
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classificationType?: ClassificationType
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});
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destroy(scene: Scene): void;
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destroy(): void;
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getGeometryInstanceAttributes(id: any): GeometryInstance;
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isDestroyed(): boolean;
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update(): void;
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}
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class GroundPolylinePrimitive {
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readonly allowPicking: boolean;
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readonly asynchronous: boolean;
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readonly debugShowShadowVolume: boolean;
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readonly geometryInstances: GeometryInstance[] | GeometryInstance | undefined;
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readonly interleave: boolean;
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readonly ready: boolean;
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readonly readyPromise: Promise<GroundPolylinePrimitive>;
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readonly releaseGeometryInstances: boolean;
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show: boolean;
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appearance: Appearance;
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classificationType: ClassificationType;
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debugShowBoundingVolume: boolean;
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static initializeTerrainHeights(): Promise<any>;
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static isSupported(scene: Scene): boolean;
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constructor(options: {
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geometryInstances?: GeometryInstance[] | GeometryInstance,
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appearance?: Appearance,
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show?: boolean,
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interleave?: boolean,
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releaseGeometryInstances?: boolean,
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allowPicking?: boolean,
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asynchronous?: boolean,
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debugShowBoundingVolume?: boolean,
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debugShowShadowVolume?: boolean,
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classificationType?: ClassificationType
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});
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destroy(): void;
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getGeometryInstanceAttributes(id: any): GeometryInstance;
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isDestroyed(): boolean;
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update(): void;
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