mirror of
https://github.com/FlipsideCrypto/DefinitelyTyped.git
synced 2026-02-06 10:56:53 +00:00
Added PixiJS def files
This commit is contained in:
parent
3c4ffca167
commit
6799bfe8d3
22
.gitignore
vendored
22
.gitignore
vendored
@ -28,3 +28,25 @@ Properties
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!_infrastructure/tests/*/*.js
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!_infrastructure/tests/*/*/*.js
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!_infrastructure/tests/*/*/*/*.js
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.idea/.name
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.idea/DefinitelyTyped.iml
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.idea/encodings.xml
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.idea/libraries/Generated_files.xml
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.idea/misc.xml
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.idea/modules.xml
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.idea/scopes/scope_settings.xml
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.idea/vcs.xml
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.idea/workspace.xml
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.idea/watcherTasks.xml
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.idea/watcherTasks.xml
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@ -154,6 +154,7 @@ List of Definitions
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* [Persona](http://www.mozilla.org/en-US/persona) (by [James Frasca](https://github.com/Nycto))
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* [PhantomJS](http://phantomjs.org) (by [Jed Hunsaker](https://github.com/jedhunsaker))
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* [PhoneGap](http://phonegap.com) (by [Boris Yankov](https://github.com/borisyankov))
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* [PixiJS](https://github.com/GoodBoyDigital/pixi.js) (by [Pedro Casaubon](https://github.com/xperiments))
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* [Platform](https://github.com/bestiejs/platform.js) (by [Jake Hickman](https://github.com/JakeH))
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* [PouchDB](http://pouchdb.com) (by [Bill Sears](https://github.com/MrBigDog2U/))
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* [PreloadJS](http://www.createjs.com/#!/PreloadJS) (by [Pedro Ferreira](https://bitbucket.org/drk4))
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1190
pixi/pixi-tests.ts
Normal file
1190
pixi/pixi-tests.ts
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File diff suppressed because it is too large
Load Diff
447
pixi/pixi.d.ts
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447
pixi/pixi.d.ts
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@ -0,0 +1,447 @@
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// Type definitions for PIXI 1.3
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// Project: https://github.com/GoodBoyDigital/pixi.js/
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// Definitions by: xperiments <http://github.com/xperiments>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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///<reference path="webgl.d.ts"/>
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declare module PIXI
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{
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/* STATICS */
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export var gl:WebGLRenderingContext;
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export var BaseTextureCache: {};
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export var texturesToUpdate: BaseTexture[];
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export var texturesToDestroy: BaseTexture[];
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export var TextureCache: {};
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export var FrameCache: {};
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export var blendModes:{ NORMAL:number; SCREEN:number; };
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/* MODULE FUNCTIONS */
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export function autoDetectRenderer(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean, antialias?: boolean): IPixiRenderer;
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export function FilterBlock( mask:Graphics ):void;
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export function MaskFilter( graphics:Graphics ):void;
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/* DEBUG METHODS */
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export function runList( x ):void;
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/*INTERFACES*/
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export interface IBasicCallback
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{
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():void
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}
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export interface IEvent
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{
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type: string;
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content: any;
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}
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export interface IHitArea
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{
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contains(x: number, y: number):boolean;
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}
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export interface IInteractionDataCallback
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{
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(interactionData: InteractionData):void
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}
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export interface IPixiRenderer
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{
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view: HTMLCanvasElement;
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render(stage: Stage): void;
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}
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export interface IBitmapTextStyle
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{
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font?: string;
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align?: string;
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}
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export interface ITextStyle
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{
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font?: string;
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stroke?: string;
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fill?: string;
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align?: string;
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strokeThickness?: number;
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wordWrap?: boolean;
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wordWrapWidth?:number;
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}
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/* CLASES */
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export class AssetLoader extends EventTarget
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{
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assetURLs: string[];
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onComplete: IBasicCallback;
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onProgress: IBasicCallback;
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constructor(assetURLs: string[], crossorigin?:boolean );
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load(): void;
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}
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export class BaseTexture extends EventTarget
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{
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height: number;
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width: number;
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source: string;
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constructor(source: HTMLImageElement);
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constructor(source: HTMLCanvasElement);
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destroy():void;
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static fromImage(imageUrl: string, crossorigin?:boolean ): BaseTexture;
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}
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export class BitmapFontLoader extends EventTarget
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{
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baseUrl:string;
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crossorigin:boolean;
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texture:Texture;
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url:string;
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constructor(url: string, crossorigin?: boolean);
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load():void;
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}
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export class BitmapText extends DisplayObjectContainer
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{
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width:number;
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height:number;
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constructor(text: string, style: IBitmapTextStyle);
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setStyle(style: IBitmapTextStyle): void;
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setText(text: string): void;
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}
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export class CanvasRenderer implements IPixiRenderer
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{
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context: CanvasRenderingContext2D;
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height: number;
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view: HTMLCanvasElement;
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width: number;
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constructor(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean);
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render(stage: Stage): void;
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resize(width: number, height: number):void;
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}
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export class Circle implements IHitArea
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{
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x: number;
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y: number;
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radius: number;
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constructor(x: number, y: number, radius: number);
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clone(): Circle;
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contains(x: number, y: number):boolean;
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}
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// TODO what is renderGroup
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export class CustomRenderable extends DisplayObject
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{
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constructor();
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renderCanvas(renderer: CanvasRenderer): void;
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initWebGL(renderer: WebGLRenderer): void;
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renderWebGL(renderGroup: any, projectionMatrix: any): void;
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}
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export class DisplayObject
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{
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alpha: number;
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buttonMode: boolean;
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filter:boolean;
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hitArea: IHitArea;
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parent: DisplayObjectContainer;
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pivot: Point;
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position: Point;
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rotation: number;
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renderable: boolean;
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scale: Point;
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stage: Stage;
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visible: boolean;
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worldAlpha: number;
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constructor();
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static autoDetectRenderer(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean): IPixiRenderer;
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click: IInteractionDataCallback;
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mousedown: IInteractionDataCallback;
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mouseout: IInteractionDataCallback;
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mouseover: IInteractionDataCallback;
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mouseup: IInteractionDataCallback;
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mouseupoutside: IInteractionDataCallback;
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mousemove: IInteractionDataCallback;
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tap: IInteractionDataCallback;
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touchend: IInteractionDataCallback;
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touchendoutside: IInteractionDataCallback;
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touchstart: IInteractionDataCallback;
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touchmove: IInteractionDataCallback;
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//deprecated
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setInteractive(interactive: boolean): void;
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// getters setters
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interactive:boolean;
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mask:Graphics;
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}
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export class DisplayObjectContainer extends DisplayObject
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{
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children: DisplayObject[];
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constructor();
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addChild(child: DisplayObject): void;
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addChildAt(child: DisplayObject, index: number): void;
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getChildAt(index:number):DisplayObject;
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removeChild(child: DisplayObject): void;
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swapChildren(child: DisplayObject, child2: DisplayObject): void;
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}
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export class Ellipse implements IHitArea
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{
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x: number;
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y: number;
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width: number;
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height: number;
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constructor(x: number, y: number, width: number, height: number);
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clone(): Ellipse;
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contains(x: number, y: number):boolean;
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getBounds():Rectangle;
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}
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export class EventTarget
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{
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addEventListener(type: string, listener: (event: IEvent) => void );
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removeEventListener(type: string, listener: (event: IEvent) => void );
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dispatchEvent(event: IEvent);
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}
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export class Graphics extends DisplayObjectContainer
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{
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lineWidth:number;
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lineColor:string;
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constructor();
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beginFill(color?: number, alpha?: number): void;
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clear(): void;
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drawCircle(x: number, y: number, radius: number): void;
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drawElipse(x: number, y: number, width: number, height: number): void;
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drawRect(x: number, y: number, width: number, height: number): void;
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endFill(): void;
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lineStyle(lineWidth?: number, color?: number, alpha?: number ): void;
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lineTo(x: number, y: number): void;
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moveTo(x: number, y: number): void;
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static POLY:number;
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static RECT:number;
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static CIRC:number;
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static ELIP:number;
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}
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export class ImageLoader extends EventTarget
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{
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texture:Texture;
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constructor(url: string, crossorigin?: boolean);
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load(): void;
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}
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/* TODO determine type of originalEvent*/
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export class InteractionData
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{
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global: Point;
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target: Sprite;
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constructor();
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originalEvent:any;
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getLocalPosition(displayObject: DisplayObject): Point;
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}
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export class InteractionManager
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{
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mouse: InteractionData;
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stage: Stage;
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touchs:{ [id:string]:InteractionData };
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constructor(stage: Stage);
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}
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export class JsonLoader extends EventTarget
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{
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url:string;
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crossorigin: boolean;
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baseUrl:string;
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loaded:boolean;
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constructor(url: string, crossorigin?: boolean);
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load(): void;
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}
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export class MovieClip extends Sprite
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{
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animationSpeed: number;
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currentFrame:number;
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loop: boolean;
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playing: boolean;
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textures: Texture[];
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constructor(textures: Texture[]);
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onComplete:IBasicCallback;
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gotoAndPlay(frameNumber: number): void;
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gotoAndStop(frameNumber: number): void;
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play(): void;
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stop(): void;
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}
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export class Point
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{
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x: number;
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y: number;
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constructor(x: number, y: number);
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clone(): Point;
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}
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export class Polygon implements IHitArea
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{
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points: Point[];
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constructor(points: Point[]);
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constructor(points: number[]);
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constructor(...points: Point[]);
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constructor(...points: number[]);
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clone(): Polygon;
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contains( x:number, y:number ):boolean;
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}
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export class Rectangle implements IHitArea
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{
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x: number;
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y: number;
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width: number;
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height: number;
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constructor(x: number, y: number, width: number, height: number);
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clone(): Rectangle;
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contains(x: number, y: number):boolean
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}
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export class RenderTexture extends Texture
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{
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constructor(width: number, height: number);
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resize(width: number, height: number): void;
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}
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export class Sprite extends DisplayObjectContainer
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{
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anchor: Point;
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blendMode: number;
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texture: Texture;
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//getters setters
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height: number;
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width: number;
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constructor(texture: Texture);
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static fromFrame(frameId: string): Sprite;
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static fromImage(url: string): Sprite;
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setTexture(texture: Texture): void;
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}
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/* TODO determine type of frames */
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export class SpriteSheetLoader extends EventTarget
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{
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url:string;
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crossorigin:boolean;
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baseUrl:string;
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texture:Texture;
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frames:Object;
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constructor(url: string, crossorigin?: boolean);
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load();
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}
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export class Stage extends DisplayObjectContainer
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{
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interactive:boolean;
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interactionManager:InteractionManager;
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constructor(backgroundColor: number, interactive?: boolean);
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getMousePosition(): Point;
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setBackgroundColor(backgroundColor: number): void;
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}
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export class Text extends Sprite
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{
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constructor(text: string, style: ITextStyle);
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destroy(destroyTexture:boolean):void;
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setText(text: string): void;
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setStyle(style: ITextStyle): void;
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}
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export class Texture extends EventTarget
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{
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baseTexture: BaseTexture;
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frame: Rectangle;
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trim:Point;
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render( displayObject:DisplayObject, position:Point, clear:boolean ):void;
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constructor(baseTexture: BaseTexture, frame?: Rectangle);
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destroy(destroyBase:boolean):void;
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setFrame(frame: Rectangle): void;
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static addTextureToCache(texture: Texture, id: string): void;
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static fromCanvas(canvas: HTMLCanvasElement): Texture;
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static fromFrame(frameId: string): Texture;
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static fromImage(imageUrl: string, crossorigin?: boolean): Texture;
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static removeTextureFromCache(id: any): Texture;
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}
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export class TilingSprite extends DisplayObjectContainer
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{
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width:number;
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height:number;
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texture:Texture;
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tilePosition: Point;
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tileScale: Point;
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constructor(texture: Texture, width: number, height: number);
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setTexture( texture: Texture ):void;
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}
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export class WebGLBatch
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{
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constructor(webGLContext: WebGLRenderingContext);
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clean():void;
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restoreLostContext(gl:WebGLRenderingContext)
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init(sprite: Sprite): void;
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insertAfter(sprite: Sprite, previousSprite: Sprite): void;
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insertBefore(sprite: Sprite, nextSprite: Sprite): void;
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growBatch(): void;
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merge(batch: WebGLBatch): void;
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refresh(): void;
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remove(sprite: Sprite): void;
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render(): void;
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split(sprite: Sprite): WebGLBatch;
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update(): void;
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}
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/* Determine type of Object */
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export class WebGLRenderGroup
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{
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render(projection:Object):void;
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}
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export class WebGLRenderer implements IPixiRenderer
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{
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view: HTMLCanvasElement;
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constructor(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean, antialias?:boolean );
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render(stage: Stage): void;
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resize(width: number, height: number): void;
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}
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}
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declare function requestAnimFrame( animate: PIXI.IBasicCallback );
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declare module PIXI.PolyK
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{
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export function Triangulate( p:number[]):number[];
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}
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534
pixi/webgl.d.ts
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Normal file
534
pixi/webgl.d.ts
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interface WebGLContextAttributes {
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alpha : boolean;
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depth : boolean;
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stencil : boolean;
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antialias : boolean;
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premultipliedAlpha : boolean;
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}
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interface WebGLObject {
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$__dummyprop__WebGLObject : any;
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}
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interface WebGLBuffer extends WebGLObject {
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$__dummyprop__WebGLBuffer : any;
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}
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interface WebGLFramebuffer extends WebGLObject {
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$__dummyprop__WebGLFramebuffer : any;
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}
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interface WebGLProgram extends WebGLObject {
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$__dummyprop__WebGLProgram : any;
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}
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interface WebGLRenderbuffer extends WebGLObject {
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$__dummyprop__WebGLRenderbuffer : any;
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}
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interface WebGLShader extends WebGLObject {
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$__dummyprop__WebGLShader : any;
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}
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interface WebGLTexture extends WebGLObject {
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$__dummyprop__WebGLTexture : any;
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}
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interface WebGLUniformLocation {
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$__dummyprop__WebGLUniformLocation : any;
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}
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interface WebGLActiveInfo {
|
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size : number;
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type : number;
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||||
name : string;
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}
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||||
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interface WebGLRenderingContext {
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DEPTH_BUFFER_BIT : number;
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||||
STENCIL_BUFFER_BIT : number;
|
||||
COLOR_BUFFER_BIT : number;
|
||||
POINTS : number;
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||||
LINES : number;
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||||
LINE_LOOP : number;
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||||
LINE_STRIP : number;
|
||||
TRIANGLES : number;
|
||||
TRIANGLE_STRIP : number;
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TRIANGLE_FAN : number;
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ZERO : number;
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ONE : number;
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SRC_COLOR : number;
|
||||
ONE_MINUS_SRC_COLOR : number;
|
||||
SRC_ALPHA : number;
|
||||
ONE_MINUS_SRC_ALPHA : number;
|
||||
DST_ALPHA : number;
|
||||
ONE_MINUS_DST_ALPHA : number;
|
||||
DST_COLOR : number;
|
||||
ONE_MINUS_DST_COLOR : number;
|
||||
SRC_ALPHA_SATURATE : number;
|
||||
FUNC_ADD : number;
|
||||
BLEND_EQUATION : number;
|
||||
BLEND_EQUATION_RGB : number;
|
||||
BLEND_EQUATION_ALPHA : number;
|
||||
FUNC_SUBTRACT : number;
|
||||
FUNC_REVERSE_SUBTRACT : number;
|
||||
BLEND_DST_RGB : number;
|
||||
BLEND_SRC_RGB : number;
|
||||
BLEND_DST_ALPHA : number;
|
||||
BLEND_SRC_ALPHA : number;
|
||||
CONSTANT_COLOR : number;
|
||||
ONE_MINUS_CONSTANT_COLOR : number;
|
||||
CONSTANT_ALPHA : number;
|
||||
ONE_MINUS_CONSTANT_ALPHA : number;
|
||||
BLEND_COLOR : number;
|
||||
ARRAY_BUFFER : number;
|
||||
ELEMENT_ARRAY_BUFFER : number;
|
||||
ARRAY_BUFFER_BINDING : number;
|
||||
ELEMENT_ARRAY_BUFFER_BINDING : number;
|
||||
STREAM_DRAW : number;
|
||||
STATIC_DRAW : number;
|
||||
DYNAMIC_DRAW : number;
|
||||
BUFFER_SIZE : number;
|
||||
BUFFER_USAGE : number;
|
||||
CURRENT_VERTEX_ATTRIB : number;
|
||||
FRONT : number;
|
||||
BACK : number;
|
||||
FRONT_AND_BACK : number;
|
||||
TEXTURE_2D : number;
|
||||
CULL_FACE : number;
|
||||
BLEND : number;
|
||||
DITHER : number;
|
||||
STENCIL_TEST : number;
|
||||
DEPTH_TEST : number;
|
||||
SCISSOR_TEST : number;
|
||||
POLYGON_OFFSET_FILL : number;
|
||||
SAMPLE_ALPHA_TO_COVERAGE : number;
|
||||
SAMPLE_COVERAGE : number;
|
||||
NO_ERROR : number;
|
||||
INVALID_ENUM : number;
|
||||
INVALID_VALUE : number;
|
||||
INVALID_OPERATION : number;
|
||||
OUT_OF_MEMORY : number;
|
||||
CW : number;
|
||||
CCW : number;
|
||||
LINE_WIDTH : number;
|
||||
ALIASED_POINT_SIZE_RANGE : number;
|
||||
ALIASED_LINE_WIDTH_RANGE : number;
|
||||
CULL_FACE_MODE : number;
|
||||
FRONT_FACE : number;
|
||||
DEPTH_RANGE : number;
|
||||
DEPTH_WRITEMASK : number;
|
||||
DEPTH_CLEAR_VALUE : number;
|
||||
DEPTH_FUNC : number;
|
||||
STENCIL_CLEAR_VALUE : number;
|
||||
STENCIL_FUNC : number;
|
||||
STENCIL_FAIL : number;
|
||||
STENCIL_PASS_DEPTH_FAIL : number;
|
||||
STENCIL_PASS_DEPTH_PASS : number;
|
||||
STENCIL_REF : number;
|
||||
STENCIL_VALUE_MASK : number;
|
||||
STENCIL_WRITEMASK : number;
|
||||
STENCIL_BACK_FUNC : number;
|
||||
STENCIL_BACK_FAIL : number;
|
||||
STENCIL_BACK_PASS_DEPTH_FAIL : number;
|
||||
STENCIL_BACK_PASS_DEPTH_PASS : number;
|
||||
STENCIL_BACK_REF : number;
|
||||
STENCIL_BACK_VALUE_MASK : number;
|
||||
STENCIL_BACK_WRITEMASK : number;
|
||||
VIEWPORT : number;
|
||||
SCISSOR_BOX : number;
|
||||
COLOR_CLEAR_VALUE : number;
|
||||
COLOR_WRITEMASK : number;
|
||||
UNPACK_ALIGNMENT : number;
|
||||
PACK_ALIGNMENT : number;
|
||||
MAX_TEXTURE_SIZE : number;
|
||||
MAX_VIEWPORT_DIMS : number;
|
||||
SUBPIXEL_BITS : number;
|
||||
RED_BITS : number;
|
||||
GREEN_BITS : number;
|
||||
BLUE_BITS : number;
|
||||
ALPHA_BITS : number;
|
||||
DEPTH_BITS : number;
|
||||
STENCIL_BITS : number;
|
||||
POLYGON_OFFSET_UNITS : number;
|
||||
POLYGON_OFFSET_FACTOR : number;
|
||||
TEXTURE_BINDING_2D : number;
|
||||
SAMPLE_BUFFERS : number;
|
||||
SAMPLES : number;
|
||||
SAMPLE_COVERAGE_VALUE : number;
|
||||
SAMPLE_COVERAGE_INVERT : number;
|
||||
NUM_COMPRESSED_TEXTURE_FORMATS : number;
|
||||
COMPRESSED_TEXTURE_FORMATS : number;
|
||||
DONT_CARE : number;
|
||||
FASTEST : number;
|
||||
NICEST : number;
|
||||
GENERATE_MIPMAP_HINT : number;
|
||||
BYTE : number;
|
||||
UNSIGNED_BYTE : number;
|
||||
SHORT : number;
|
||||
UNSIGNED_SHORT : number;
|
||||
INT : number;
|
||||
UNSIGNED_INT : number;
|
||||
FLOAT : number;
|
||||
DEPTH_COMPONENT : number;
|
||||
ALPHA : number;
|
||||
RGB : number;
|
||||
RGBA : number;
|
||||
LUMINANCE : number;
|
||||
LUMINANCE_ALPHA : number;
|
||||
UNSIGNED_SHORT_4_4_4_4 : number;
|
||||
UNSIGNED_SHORT_5_5_5_1 : number;
|
||||
UNSIGNED_SHORT_5_6_5 : number;
|
||||
FRAGMENT_SHADER : number;
|
||||
VERTEX_SHADER : number;
|
||||
MAX_VERTEX_ATTRIBS : number;
|
||||
MAX_VERTEX_UNIFORM_VECTORS : number;
|
||||
MAX_VARYING_VECTORS : number;
|
||||
MAX_COMBINED_TEXTURE_IMAGE_UNITS : number;
|
||||
MAX_VERTEX_TEXTURE_IMAGE_UNITS : number;
|
||||
MAX_TEXTURE_IMAGE_UNITS : number;
|
||||
MAX_FRAGMENT_UNIFORM_VECTORS : number;
|
||||
SHADER_TYPE : number;
|
||||
DELETE_STATUS : number;
|
||||
LINK_STATUS : number;
|
||||
VALIDATE_STATUS : number;
|
||||
ATTACHED_SHADERS : number;
|
||||
ACTIVE_UNIFORMS : number;
|
||||
ACTIVE_UNIFORM_MAX_LENGTH : number;
|
||||
ACTIVE_ATTRIBUTES : number;
|
||||
ACTIVE_ATTRIBUTE_MAX_LENGTH : number;
|
||||
SHADING_LANGUAGE_VERSION : number;
|
||||
CURRENT_PROGRAM : number;
|
||||
NEVER : number;
|
||||
LESS : number;
|
||||
EQUAL : number;
|
||||
LEQUAL : number;
|
||||
GREATER : number;
|
||||
NOTEQUAL : number;
|
||||
GEQUAL : number;
|
||||
ALWAYS : number;
|
||||
KEEP : number;
|
||||
REPLACE : number;
|
||||
INCR : number;
|
||||
DECR : number;
|
||||
INVERT : number;
|
||||
INCR_WRAP : number;
|
||||
DECR_WRAP : number;
|
||||
VENDOR : number;
|
||||
RENDERER : number;
|
||||
VERSION : number;
|
||||
NEAREST : number;
|
||||
LINEAR : number;
|
||||
NEAREST_MIPMAP_NEAREST : number;
|
||||
LINEAR_MIPMAP_NEAREST : number;
|
||||
NEAREST_MIPMAP_LINEAR : number;
|
||||
LINEAR_MIPMAP_LINEAR : number;
|
||||
TEXTURE_MAG_FILTER : number;
|
||||
TEXTURE_MIN_FILTER : number;
|
||||
TEXTURE_WRAP_S : number;
|
||||
TEXTURE_WRAP_T : number;
|
||||
TEXTURE : number;
|
||||
TEXTURE_CUBE_MAP : number;
|
||||
TEXTURE_BINDING_CUBE_MAP : number;
|
||||
TEXTURE_CUBE_MAP_POSITIVE_X : number;
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_X : number;
|
||||
TEXTURE_CUBE_MAP_POSITIVE_Y : number;
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_Y : number;
|
||||
TEXTURE_CUBE_MAP_POSITIVE_Z : number;
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_Z : number;
|
||||
MAX_CUBE_MAP_TEXTURE_SIZE : number;
|
||||
TEXTURE0 : number;
|
||||
TEXTURE1 : number;
|
||||
TEXTURE2 : number;
|
||||
TEXTURE3 : number;
|
||||
TEXTURE4 : number;
|
||||
TEXTURE5 : number;
|
||||
TEXTURE6 : number;
|
||||
TEXTURE7 : number;
|
||||
TEXTURE8 : number;
|
||||
TEXTURE9 : number;
|
||||
TEXTURE10 : number;
|
||||
TEXTURE11 : number;
|
||||
TEXTURE12 : number;
|
||||
TEXTURE13 : number;
|
||||
TEXTURE14 : number;
|
||||
TEXTURE15 : number;
|
||||
TEXTURE16 : number;
|
||||
TEXTURE17 : number;
|
||||
TEXTURE18 : number;
|
||||
TEXTURE19 : number;
|
||||
TEXTURE20 : number;
|
||||
TEXTURE21 : number;
|
||||
TEXTURE22 : number;
|
||||
TEXTURE23 : number;
|
||||
TEXTURE24 : number;
|
||||
TEXTURE25 : number;
|
||||
TEXTURE26 : number;
|
||||
TEXTURE27 : number;
|
||||
TEXTURE28 : number;
|
||||
TEXTURE29 : number;
|
||||
TEXTURE30 : number;
|
||||
TEXTURE31 : number;
|
||||
ACTIVE_TEXTURE : number;
|
||||
REPEAT : number;
|
||||
CLAMP_TO_EDGE : number;
|
||||
MIRRORED_REPEAT : number;
|
||||
FLOAT_VEC2 : number;
|
||||
FLOAT_VEC3 : number;
|
||||
FLOAT_VEC4 : number;
|
||||
INT_VEC2 : number;
|
||||
INT_VEC3 : number;
|
||||
INT_VEC4 : number;
|
||||
BOOL : number;
|
||||
BOOL_VEC2 : number;
|
||||
BOOL_VEC3 : number;
|
||||
BOOL_VEC4 : number;
|
||||
FLOAT_MAT2 : number;
|
||||
FLOAT_MAT3 : number;
|
||||
FLOAT_MAT4 : number;
|
||||
SAMPLER_2D : number;
|
||||
SAMPLER_CUBE : number;
|
||||
VERTEX_ATTRIB_ARRAY_ENABLED : number;
|
||||
VERTEX_ATTRIB_ARRAY_SIZE : number;
|
||||
VERTEX_ATTRIB_ARRAY_STRIDE : number;
|
||||
VERTEX_ATTRIB_ARRAY_TYPE : number;
|
||||
VERTEX_ATTRIB_ARRAY_NORMALIZED : number;
|
||||
VERTEX_ATTRIB_ARRAY_POINTER : number;
|
||||
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : number;
|
||||
COMPILE_STATUS : number;
|
||||
INFO_LOG_LENGTH : number;
|
||||
SHADER_SOURCE_LENGTH : number;
|
||||
LOW_FLOAT : number;
|
||||
MEDIUM_FLOAT : number;
|
||||
HIGH_FLOAT : number;
|
||||
LOW_INT : number;
|
||||
MEDIUM_INT : number;
|
||||
HIGH_INT : number;
|
||||
FRAMEBUFFER : number;
|
||||
RENDERBUFFER : number;
|
||||
RGBA4 : number;
|
||||
RGB5_A1 : number;
|
||||
RGB565 : number;
|
||||
DEPTH_COMPONENT16 : number;
|
||||
STENCIL_INDEX : number;
|
||||
STENCIL_INDEX8 : number;
|
||||
DEPTH_STENCIL : number;
|
||||
RENDERBUFFER_WIDTH : number;
|
||||
RENDERBUFFER_HEIGHT : number;
|
||||
RENDERBUFFER_INTERNAL_FORMAT : number;
|
||||
RENDERBUFFER_RED_SIZE : number;
|
||||
RENDERBUFFER_GREEN_SIZE : number;
|
||||
RENDERBUFFER_BLUE_SIZE : number;
|
||||
RENDERBUFFER_ALPHA_SIZE : number;
|
||||
RENDERBUFFER_DEPTH_SIZE : number;
|
||||
RENDERBUFFER_STENCIL_SIZE : number;
|
||||
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : number;
|
||||
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : number;
|
||||
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : number;
|
||||
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : number;
|
||||
COLOR_ATTACHMENT0 : number;
|
||||
DEPTH_ATTACHMENT : number;
|
||||
STENCIL_ATTACHMENT : number;
|
||||
DEPTH_STENCIL_ATTACHMENT : number;
|
||||
NONE : number;
|
||||
FRAMEBUFFER_COMPLETE : number;
|
||||
FRAMEBUFFER_INCOMPLETE_ATTACHMENT : number;
|
||||
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : number;
|
||||
FRAMEBUFFER_INCOMPLETE_DIMENSIONS : number;
|
||||
FRAMEBUFFER_UNSUPPORTED : number;
|
||||
FRAMEBUFFER_BINDING : number;
|
||||
RENDERBUFFER_BINDING : number;
|
||||
MAX_RENDERBUFFER_SIZE : number;
|
||||
INVALID_FRAMEBUFFER_OPERATION : number;
|
||||
UNPACK_FLIP_Y_WEBGL : number;
|
||||
UNPACK_PREMULTIPLY_ALPHA_WEBGL : number;
|
||||
CONTEXT_LOST_WEBGL : number;
|
||||
UNPACK_COLORSPACE_CONVERSION_WEBGL : number;
|
||||
BROWSER_DEFAULT_WEBGL : number;
|
||||
canvas : HTMLCanvasElement;
|
||||
getContextAttributes() : WebGLContextAttributes;
|
||||
isContextLost() : boolean;
|
||||
getSupportedExtensions() : string[];
|
||||
getExtension(name : string) : any;
|
||||
activeTexture(texture : number) : void;
|
||||
attachShader(program : WebGLProgram, shader : WebGLShader) : void;
|
||||
bindAttribLocation(program : WebGLProgram, index : number, name : string) : void;
|
||||
bindBuffer(target : number, buffer : WebGLBuffer) : void;
|
||||
bindFramebuffer(target : number, framebuffer : WebGLFramebuffer) : void;
|
||||
bindRenderbuffer(target : number, renderbuffer : WebGLRenderbuffer) : void;
|
||||
bindTexture(target : number, texture : WebGLTexture) : void;
|
||||
blendColor(red : number, green : number, blue : number, alpha : number) : void;
|
||||
blendEquation(mode : number) : void;
|
||||
blendEquationSeparate(modeRGB : number, modeAlpha : number) : void;
|
||||
blendFunc(sfactor : number, dfactor : number) : void;
|
||||
blendFuncSeparate(srcRGB : number, dstRGB : number, srcAlpha : number, dstAlpha : number) : void;
|
||||
bufferData(target : number, size : number, usage : number) : void;
|
||||
bufferData(target : number, data : ArrayBufferView, usage : number) : void;
|
||||
bufferData(target : number, data : ArrayBuffer, usage : number) : void;
|
||||
bufferSubData(target : number, offset : number, data : ArrayBufferView) : void;
|
||||
bufferSubData(target : number, offset : number, data : ArrayBuffer) : void;
|
||||
checkFramebufferStatus(target : number) : number;
|
||||
clear(mask : number) : void;
|
||||
clearColor(red : number, green : number, blue : number, alpha : number) : void;
|
||||
clearDepth(depth : number) : void;
|
||||
clearStencil(s : number) : void;
|
||||
colorMask(red : boolean, green : boolean, blue : boolean, alpha : boolean) : void;
|
||||
compileShader(shader : WebGLShader) : void;
|
||||
copyTexImage2D(target : number, level : number, internalformat : number, x : number, y : number, width : number, height : number, border : number) : void;
|
||||
copyTexSubImage2D(target : number, level : number, xoffset : number, yoffset : number, x : number, y : number, width : number, height : number) : void;
|
||||
createBuffer() : WebGLBuffer;
|
||||
createFramebuffer() : WebGLFramebuffer;
|
||||
createProgram() : WebGLProgram;
|
||||
createRenderbuffer() : WebGLRenderbuffer;
|
||||
createShader(type : number) : WebGLShader;
|
||||
createTexture() : WebGLTexture;
|
||||
cullFace(mode : number) : void;
|
||||
deleteBuffer(buffer : WebGLBuffer) : void;
|
||||
deleteFramebuffer(framebuffer : WebGLFramebuffer) : void;
|
||||
deleteProgram(program : WebGLProgram) : void;
|
||||
deleteRenderbuffer(renderbuffer : WebGLRenderbuffer) : void;
|
||||
deleteShader(shader : WebGLShader) : void;
|
||||
deleteTexture(texture : WebGLTexture) : void;
|
||||
depthFunc(func : number) : void;
|
||||
depthMask(flag : boolean) : void;
|
||||
depthRange(zNear : number, zFar : number) : void;
|
||||
detachShader(program : WebGLProgram, shader : WebGLShader) : void;
|
||||
disable(cap : number) : void;
|
||||
disableVertexAttribArray(index : number) : void;
|
||||
drawArrays(mode : number, first : number, count : number) : void;
|
||||
drawElements(mode : number, count : number, type : number, offset : number) : void;
|
||||
enable(cap : number) : void;
|
||||
enableVertexAttribArray(index : number) : void;
|
||||
finish() : void;
|
||||
flush() : void;
|
||||
framebufferRenderbuffer(target : number, attachment : number, renderbuffertarget : number, renderbuffer : WebGLRenderbuffer) : void;
|
||||
framebufferTexture2D(target : number, attachment : number, textarget : number, texture : WebGLTexture, level : number) : void;
|
||||
frontFace(mode : number) : void;
|
||||
generateMipmap(target : number) : void;
|
||||
getActiveAttrib(program : WebGLProgram, index : number) : WebGLActiveInfo;
|
||||
getActiveUniform(program : WebGLProgram, index : number) : WebGLActiveInfo;
|
||||
getAttachedShaders(program : WebGLProgram) : WebGLShader[];
|
||||
getAttribLocation(program : WebGLProgram, name : string) : number;
|
||||
getParameter(pname : number) : any;
|
||||
getBufferParameter(target : number, pname : number) : any;
|
||||
getError() : number;
|
||||
getFramebufferAttachmentParameter(target : number, attachment : number, pname : number) : any;
|
||||
getProgramParameter(program : WebGLProgram, pname : number) : any;
|
||||
getProgramInfoLog(program : WebGLProgram) : string;
|
||||
getRenderbufferParameter(target : number, pname : number) : any;
|
||||
getShaderParameter(shader : WebGLShader, pname : number) : any;
|
||||
getShaderInfoLog(shader : WebGLShader) : string;
|
||||
getShaderSource(shader : WebGLShader) : string;
|
||||
getTexParameter(target : number, pname : number) : any;
|
||||
getUniform(program : WebGLProgram, location : WebGLUniformLocation) : any;
|
||||
getUniformLocation(program : WebGLProgram, name : string) : WebGLUniformLocation;
|
||||
getVertexAttrib(index : number, pname : number) : any;
|
||||
getVertexAttribOffset(index : number, pname : number) : number;
|
||||
hint(target : number, mode : number) : void;
|
||||
isBuffer(buffer : WebGLBuffer) : boolean;
|
||||
isEnabled(cap : number) : boolean;
|
||||
isFramebuffer(framebuffer : WebGLFramebuffer) : boolean;
|
||||
isProgram(program : WebGLProgram) : boolean;
|
||||
isRenderbuffer(renderbuffer : WebGLRenderbuffer) : boolean;
|
||||
isShader(shader : WebGLShader) : boolean;
|
||||
isTexture(texture : WebGLTexture) : boolean;
|
||||
lineWidth(width : number) : void;
|
||||
linkProgram(program : WebGLProgram) : void;
|
||||
pixelStorei(pname : number, param : number) : void;
|
||||
polygonOffset(factor : number, units : number) : void;
|
||||
readPixels(x : number, y : number, width : number, height : number, format : number, type : number, pixels : ArrayBufferView) : void;
|
||||
renderbufferStorage(target : number, internalformat : number, width : number, height : number) : void;
|
||||
sampleCoverage(value : number, invert : boolean) : void;
|
||||
scissor(x : number, y : number, width : number, height : number) : void;
|
||||
shaderSource(shader : WebGLShader, source : string) : void;
|
||||
stencilFunc(func : number, ref : number, mask : number) : void;
|
||||
stencilFuncSeparate(face : number, func : number, ref : number, mask : number) : void;
|
||||
stencilMask(mask : number) : void;
|
||||
stencilMaskSeparate(face : number, mask : number) : void;
|
||||
stencilOp(fail : number, zfail : number, zpass : number) : void;
|
||||
stencilOpSeparate(face : number, fail : number, zfail : number, zpass : number) : void;
|
||||
texImage2D(target : number, level : number, internalformat : number, width : number, height : number, border : number, format : number, type : number, pixels : ArrayBufferView) : void;
|
||||
texImage2D(target : number, level : number, internalformat : number, format : number, type : number, pixels : ImageData) : void;
|
||||
texImage2D(target : number, level : number, internalformat : number, format : number, type : number, image : HTMLImageElement) : void;
|
||||
texImage2D(target : number, level : number, internalformat : number, format : number, type : number, canvas : HTMLCanvasElement) : void;
|
||||
texImage2D(target : number, level : number, internalformat : number, format : number, type : number, video : HTMLVideoElement) : void;
|
||||
texParameterf(target : number, pname : number, param : number) : void;
|
||||
texParameteri(target : number, pname : number, param : number) : void;
|
||||
texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, width : number, height : number, format : number, type : number, pixels : ArrayBufferView) : void;
|
||||
texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, pixels : ImageData) : void;
|
||||
texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, image : HTMLImageElement) : void;
|
||||
texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, canvas : HTMLCanvasElement) : void;
|
||||
texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, video : HTMLVideoElement) : void;
|
||||
uniform1f(location : WebGLUniformLocation, x : number) : void;
|
||||
uniform1fv(location : WebGLUniformLocation, v : Float32Array) : void;
|
||||
uniform1fv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform1i(location : WebGLUniformLocation, x : number) : void;
|
||||
uniform1iv(location : WebGLUniformLocation, v : Int32Array) : void;
|
||||
uniform1iv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform2f(location : WebGLUniformLocation, x : number, y : number) : void;
|
||||
uniform2fv(location : WebGLUniformLocation, v : Float32Array) : void;
|
||||
uniform2fv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform2i(location : WebGLUniformLocation, x : number, y : number) : void;
|
||||
uniform2iv(location : WebGLUniformLocation, v : Int32Array) : void;
|
||||
uniform2iv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform3f(location : WebGLUniformLocation, x : number, y : number, z : number) : void;
|
||||
uniform3fv(location : WebGLUniformLocation, v : Float32Array) : void;
|
||||
uniform3fv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform3i(location : WebGLUniformLocation, x : number, y : number, z : number) : void;
|
||||
uniform3iv(location : WebGLUniformLocation, v : Int32Array) : void;
|
||||
uniform3iv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform4f(location : WebGLUniformLocation, x : number, y : number, z : number, w : number) : void;
|
||||
uniform4fv(location : WebGLUniformLocation, v : Float32Array) : void;
|
||||
uniform4fv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform4i(location : WebGLUniformLocation, x : number, y : number, z : number, w : number) : void;
|
||||
uniform4iv(location : WebGLUniformLocation, v : Int32Array) : void;
|
||||
uniform4iv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniformMatrix2fv(location : WebGLUniformLocation, transpose : boolean, value : Float32Array) : void;
|
||||
uniformMatrix2fv(location : WebGLUniformLocation, transpose : boolean, value : number[]) : void;
|
||||
uniformMatrix3fv(location : WebGLUniformLocation, transpose : boolean, value : Float32Array) : void;
|
||||
uniformMatrix3fv(location : WebGLUniformLocation, transpose : boolean, value : number[]) : void;
|
||||
uniformMatrix4fv(location : WebGLUniformLocation, transpose : boolean, value : Float32Array) : void;
|
||||
uniformMatrix4fv(location : WebGLUniformLocation, transpose : boolean, value : number[]) : void;
|
||||
useProgram(program : WebGLProgram) : void;
|
||||
validateProgram(program : WebGLProgram) : void;
|
||||
vertexAttrib1f(indx : number, x : number) : void;
|
||||
vertexAttrib1fv(indx : number, values : Float32Array) : void;
|
||||
vertexAttrib1fv(indx : number, values : number[]) : void;
|
||||
vertexAttrib2f(indx : number, x : number, y : number) : void;
|
||||
vertexAttrib2fv(indx : number, values : Float32Array) : void;
|
||||
vertexAttrib2fv(indx : number, values : number[]) : void;
|
||||
vertexAttrib3f(indx : number, x : number, y : number, z : number) : void;
|
||||
vertexAttrib3fv(indx : number, values : Float32Array) : void;
|
||||
vertexAttrib3fv(indx : number, values : number[]) : void;
|
||||
vertexAttrib4f(indx : number, x : number, y : number, z : number, w : number) : void;
|
||||
vertexAttrib4fv(indx : number, values : Float32Array) : void;
|
||||
vertexAttrib4fv(indx : number, values : number[]) : void;
|
||||
vertexAttribPointer(indx : number, size : number, type : number, normalized : boolean, stride : number, offset : number) : void;
|
||||
viewport(x : number, y : number, width : number, height : number) : void;
|
||||
}
|
||||
|
||||
interface WebGLContextEvent extends Event {
|
||||
statusMessage : string;
|
||||
initWebGLContextEvent(typeArg : string, canBubbleArg : boolean, cancelableArg : boolean, statusMessageArg : string) : void;
|
||||
}
|
||||
|
||||
//Extend the window object with cross Browser callbacks so TS will not complain
|
||||
//Also add the (non-standard) Canvas Element parameter for performance improvement
|
||||
interface WindowAnimationTiming {
|
||||
requestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number;
|
||||
//msRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number;
|
||||
mozRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number;
|
||||
webkitRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number;
|
||||
oRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number;
|
||||
|
||||
cancelRequestAnimationFrame(handle: number): void;
|
||||
//msCancelRequestAnimationFrame(handle: number): void;
|
||||
mozCancelRequestAnimationFrame(handle: number): void;
|
||||
webkitCancelRequestAnimationFrame(handle: number): void;
|
||||
oCancelRequestAnimationFrame(handle: number): void;
|
||||
}
|
||||
|
||||
//To make WebGL work
|
||||
interface HTMLCanvasElement {
|
||||
getContext(contextId: string, params : {}): WebGLRenderingContext;
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user