Better describe A-Frame using imports. Remove namespaces. (#28661)

This update removes the usage of namespaces in an effort to just be able to use A-Frame directly from an import.

These types are based on [this branch](576e4557b1/%40types) of work in my [a-frame experiements](https://github.com/devpaul/aframe-experiments) repo. Please take a look over there to see more complete usage and examples.
This commit is contained in:
Paul 2018-09-10 14:48:06 -07:00 committed by Ryan Cavanaugh
parent 2b62080d62
commit 37b5c6a8e4
4 changed files with 1516 additions and 339 deletions

View File

@ -1,345 +1,476 @@
// Type definitions for AFRAME 0.7
// Type definitions for AFRAME 0.8
// Project: https://aframe.io/
// Definitions by: Paul Shannon <https://github.com/devpaul>
// Roberto Ritger <https://github.com/bertoritger>
// Trygve Wastvedt <https://github.com/twastvedt>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
// TypeScript Version: 2.3
// TypeScript Version: 2.8
/**
* Extended tests available at https://github.com/devpaul/aframe-typings.git
* Extended tests and examples available at https://github.com/devpaul/aframe-experiments.git
*/
/// <reference types="three" />
/// <reference types="tween.js" />
// Globals
declare var AFRAME: AFrame.AFrameGlobal;
declare var hasNativeWebVRImplementation: boolean;
import * as three from 'three';
import * as tween from '@tweenjs/tween.js';
interface Document {
createElement(tagName: string): AFrame.Entity;
querySelector(selectors: 'a-scene'): AFrame.Scene;
querySelector(selectors: string): AFrame.Entity<any>;
querySelectorAll(selectors: string): NodeListOf<AFrame.Entity<any> | Element>;
export type ThreeLib = typeof three;
export type TweenLib = typeof tween;
export interface ObjectMap<T = any> {
[key: string]: T;
}
// Interfaces
declare namespace AFrame {
interface ObjectMap<T = any> {
[ key: string ]: T;
}
export interface Animation {
attribute: string;
begin: string | number;
delay: number;
direction: 'alternate' | 'alternateReverse' | 'normal' | 'reverse';
dur: number;
easing(): void;
end: string;
fill: 'backwards' | 'both' | 'forwards' | 'none';
from: any; // TODO type
repeat: number | 'indefinite';
to: number;
}
interface AFrameGlobal {
AEntity: Entity;
ANode: ANode;
AScene: Scene;
components: { [ key: string ]: ComponentDescriptor };
geometries: { [ key: string ]: GeometryDescriptor };
primitives: { [ key: string ]: Entity };
registerComponent<T extends Component>(name: string, component: ComponentDefinition<T>): ComponentConstructor<T>;
registerElement(name: string, element: ANode): void;
registerGeometry<T extends Geometry>(name: string, geometry: GeometryDefinition<T>): GeometryConstructor<T>;
registerPrimitive(name: string, primitive: PrimitiveDefinition): void;
registerShader<T extends Shader>(name: string, shader: T): ShaderConstructor<T>;
registerSystem<T extends System>(name: string, definition: SystemDefinition<T>): SystemConstructor<T>;
schema: SchemaUtils;
shaders: { [ key: string ]: ShaderDescriptor };
systems: { [key: string]: SystemConstructor };
THREE: typeof THREE;
TWEEN: typeof TWEEN;
utils: Utils;
version: string;
}
export interface ANode extends HTMLElement {
// Only public APIs added. Many methods intentionally left out.
// createdCallback
// attachedCallback
// attributeChangedCallback
closestScene(): Scene;
closest(selector: string): ANode;
// detachedCallback
hasLoaded: boolean;
load(cb?: () => void, childFilter?: (el: Element) => boolean): void;
// updateMixins
registerMixin(id: string): void;
setAttribute(type: string, newValue: any): void;
unregisterMixin(id: string): void;
removeMixinListener(id: string): void;
attachMixinListener(mixin: HTMLElement): void;
emit(name: string, detail?: any, bubbles?: boolean): void;
emitter(name: string, detail?: any, bubbles?: boolean): () => void;
}
interface Animation {
attribute: string;
begin: string | number;
delay: number;
direction: 'alternate' | 'alternateReverse' | 'normal' | 'reverse';
dur: number;
easing(): void;
end: string;
fill: 'backwards' | 'both' | 'forwards' | 'none';
from: any; // TODO type
repeat: number | 'indefinite';
to: number;
}
export interface Behavior {
tick(): void;
}
interface ANode extends HTMLElement {
// Only public APIs added. Many methods intentionally left out.
// createdCallback
// attachedCallback
// attributeChangedCallback
closestScene(): Scene;
closest(selector: string): ANode;
// detachedCallback
hasLoaded: boolean;
load(cb?: () => void, childFilter?: (el: Element) => boolean): void;
// updateMixins
registerMixin(id: string): void;
setAttribute(type: string, newValue: any): void;
unregisterMixin(id: string): void;
removeMixinListener(id: string): void;
attachMixinListener(mixin: HTMLElement): void;
emit(name: string, detail?: any, bubbles?: boolean): void;
emitter(name: string, detail?: any, bubbles?: boolean): () => void;
}
export interface Component<T extends object = any, S extends System = System> {
attrName?: string;
data: T;
dependencies?: string[];
el: Entity;
id: string;
multiple?: boolean;
name: string;
schema: Schema<T>;
system: S | undefined;
interface Behavior {
tick(): void;
}
init(data?: T): void;
pause(): void;
play(): void;
remove(): void;
tick?(time: number, timeDelta: number): void;
update(oldData: T): void;
updateSchema?(): void;
interface Component<T extends { [key: string]: any } = any, S extends System = System> {
attrName?: string;
data: T;
dependencies?: string[];
el: Entity;
id: string;
multiple?: boolean;
extendSchema(update: Schema): void;
flushToDOM(): void;
}
export interface ComponentConstructor<T extends object> {
new (el: Entity, attrValue: string, id: string): T & Component;
prototype: T & {
name: string;
schema: Schema<T>;
system: S | undefined;
init(this: this, data?: T): void;
pause(this: this): void;
play(this: this): void;
remove(this: this): void;
tick?(this: this, time: number, timeDelta: number): void;
update(this: this, oldData: T): void;
updateSchema?(this: this): void;
extendSchema(this: this, update: Schema): void;
flushToDOM(this: this): void;
}
interface ComponentConstructor<T extends Component> {
new (el: Entity, attrValue: string, id: string): T;
}
type ComponentDefinition<T extends Component = Component> = Partial<T>;
interface ComponentDescriptor<T extends Component = Component> {
Component: ComponentConstructor<T>;
dependencies: string[] | undefined;
multiple: boolean | undefined;
// internal APIs2
// parse
// parseAttrValueForCache
// schema
// stringify
// type
}
interface Coordinate {
x: number;
y: number;
z: number;
}
interface DefaultComponents {
position: Component<Coordinate>;
rotation: Component<Coordinate>;
scale: Component<Coordinate>;
}
interface Entity<C = ObjectMap<Component>> extends ANode {
components: C & DefaultComponents;
isPlaying: boolean;
object3D: THREE.Object3D;
object3DMap: ObjectMap<THREE.Object3D>;
sceneEl?: Scene;
addState(name: string): void;
flushToDOM(recursive?: boolean): void;
/**
* @deprecated since 0.4.0
*/
getComputedAttribute(attr: string): Component;
getDOMAttribute(attr: string): any;
getObject3D(type: string): THREE.Object3D;
getOrCreateObject3D(type: string, construct: any): THREE.Object3D;
is(stateName: string): boolean;
pause(): void;
system: System;
play(): void;
setObject3D(type: string, obj: THREE.Object3D): void;
removeAttribute(attr: string, property?: string): void;
removeObject3D(type: string): void;
removeState(stateName: string): void;
// getAttribute specific usages
getAttribute(type: string): any;
getAttribute(type: 'position' | 'rotation' | 'scale'): Coordinate;
// setAttribute specific usages
setAttribute(attr: string, value: any): void;
setAttribute(attr: string, property: string, componentAttrValue?: any): void;
setAttribute(type: 'position' | 'rotation' | 'scale', value: Coordinate): void;
// addEventListener specific usages
addEventListener<K extends keyof EntityEventMap>(type: K, listener: (event: Event & EntityEventMap[K]) => void, useCapture?: boolean): void;
addEventListener(type: string, listener: EventListenerOrEventListenerObject, useCapture?: boolean): void;
}
type DetailEvent<D> = Event & {
detail: D;
target: EventTarget & Entity;
pause(): void;
};
}
interface EntityEventMap {
'child-attached': DetailEvent<{ el: Element | Entity }>;
'child-detached': DetailEvent<{ el: Element | Entity }>;
'componentchanged': DetailEvent<{
name: string,
id: string
}>;
'componentremoved': DetailEvent<{
name: string,
id: string,
newData: any,
oldData: any
}>;
'loaded': EventListener;
'pause': EventListener;
'play': EventListener;
'stateadded': DetailEvent<{ state: string }>;
'stateremoved': DetailEvent<{ state: string }>;
'schemachanged': DetailEvent<{ componentName: string }>;
}
export interface ComponentDescriptor<T extends Component = Component> {
Component: ComponentConstructor<T>;
dependencies: string[] | undefined;
multiple: boolean | undefined;
interface Geometry {
// internal APIs2
// parse
// parseAttrValueForCache
// schema
// stringify
// type
}
export interface Coordinate {
x: number;
y: number;
z: number;
}
export interface DefaultComponents {
position: Component<Coordinate>;
rotation: Component<Coordinate>;
scale: Component<Coordinate>;
}
export interface Entity<C = ObjectMap<Component>> extends ANode {
components: C & DefaultComponents;
isPlaying: boolean;
object3D: THREE.Object3D;
object3DMap: ObjectMap<THREE.Object3D>;
sceneEl?: Scene;
addState(name: string): void;
flushToDOM(recursive?: boolean): void;
/**
* @deprecated since 0.4.0
*/
getComputedAttribute(attr: string): Component;
getDOMAttribute(attr: string): any;
getObject3D(type: string): THREE.Object3D;
getOrCreateObject3D(type: string, construct: any): THREE.Object3D;
is(stateName: string): boolean;
pause(): void;
play(): void;
setObject3D(type: string, obj: THREE.Object3D): void;
removeAttribute(attr: string, property?: string): void;
removeObject3D(type: string): void;
removeState(stateName: string): void;
// getAttribute specific usages
getAttribute(type: string): any;
getAttribute(type: 'position' | 'rotation' | 'scale'): Coordinate;
// setAttribute specific usages
setAttribute(attr: string, value: any): void;
setAttribute(attr: string, property: string, componentAttrValue?: any): void;
setAttribute(type: 'position' | 'rotation' | 'scale', value: Coordinate): void;
// addEventListener specific usages
addEventListener<K extends keyof EntityEventMap>(
type: K,
listener: (event: Event & EntityEventMap[K]) => void,
useCapture?: boolean
): void;
addEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
useCapture?: boolean
): void;
}
export type DetailEvent<D> = Event & {
detail: D;
target: EventTarget & Entity;
};
export interface EntityEventMap {
'child-attached': DetailEvent<{ el: Element | Entity }>;
'child-detached': DetailEvent<{ el: Element | Entity }>;
componentchanged: DetailEvent<{
name: string;
geometry: THREE.Geometry;
schema: Schema<any>;
id: string;
}>;
componentremoved: DetailEvent<{
name: string;
id: string;
newData: any;
oldData: any;
}>;
loaded: EventListener;
pause: EventListener;
play: EventListener;
stateadded: DetailEvent<{ state: string }>;
stateremoved: DetailEvent<{ state: string }>;
schemachanged: DetailEvent<{ componentName: string }>;
}
init(this: this, data: { [P in keyof this['schema']]: any }): void;
// Would like the above to be:
// init?(this: this, data?: { [P in keyof T['schema']]: T['schema'][P]['default'] } ): void;
// I think this is prevented by the following issue: https://github.com/Microsoft/TypeScript/issues/21760.
}
export interface Geometry<T = any> {
data: T;
name: string;
geometry: THREE.Geometry;
schema: Schema<any>;
interface GeometryConstructor<T extends Geometry> {
new (): T;
}
init(data: any): void;
}
type GeometryDefinition<T extends Geometry = Geometry> = Partial<T>;
export interface GeometryConstructor<T extends object = object> {
new (): T & Geometry;
}
interface GeometryDescriptor<T extends Geometry = Geometry> {
Geometry: GeometryConstructor<T>;
schema: Schema;
}
export interface GeometryDescriptor<T extends Geometry = Geometry> {
Geometry: GeometryConstructor<T>;
schema: Schema;
}
type MultiPropertySchema<T extends { [key: string ]: any }> = {
[P in keyof T]: SinglePropertySchema<T[P]> | T[P];
export type MultiPropertySchema<T extends object> = {
[P in keyof T]: SinglePropertySchema<T[P]> | T[P]
};
export type PropertyTypes =
| 'array'
| 'asset'
| 'audio'
| 'boolean'
| 'color'
| 'int'
| 'map'
| 'model'
| 'number'
| 'selector'
| 'selectorAll'
| 'string'
| 'vec2'
| 'vec3'
| 'vec4';
export type SceneEvents = 'enter-vr' | 'exit-vr' | 'loaded' | 'renderstart';
export interface Scene extends Entity {
behaviors: Behavior[];
camera: THREE.Camera;
canvas: HTMLCanvasElement;
effect: THREE.VREffect;
isMobile: boolean;
object3D: THREE.Scene;
renderer: THREE.WebGLRenderer;
renderStarted: boolean;
systems: ObjectMap<System>;
time: number;
enterVR(): Promise<void> | void;
exitVR(): Promise<void> | void;
reload(): void;
addEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
useCapture?: boolean
): void;
addEventListener(type: SceneEvents, listener: EventListener, useCapture?: boolean): void;
}
export type Schema<T extends object = object> = SinglePropertySchema<T> | MultiPropertySchema<T>;
export interface SchemaUtils {
isSingleProperty(schema: Schema): boolean;
process(schema: Schema): boolean;
}
export interface Shader {
name: string;
data: object;
schema: Schema<this['data']>;
material: THREE.Material;
vertexShader: string;
fragmentShader: string;
init(data?: this['data']): void;
tick?(time: number, timeDelta: number): void;
update(oldData: this['data']): void;
}
export interface ShaderConstructor<T extends object> {
new (): T;
}
export interface ShaderDescriptor<T extends Shader = Shader> {
Shader: ShaderConstructor<T>;
schema: Schema;
}
export interface SinglePropertySchema<T> {
type?: PropertyTypes;
default?: T;
parse?(value: string): T;
stringify?(value: T): string;
}
export interface System<T extends object = any> {
data: T;
schema: Schema<T>;
init(): void;
pause(): void;
play(): void;
tick?(t: number, dt: number): void;
}
export interface SystemConstructor<T extends object = object> {
new (scene: Scene): T & System;
}
export interface Utils {
coordinates: {
isCoordinate(value: string): boolean;
parse(value: string): Coordinate;
stringify(coord: Coordinate): string;
};
entity: {
getComponentProperty(entity: Entity, componentName: string, delimiter?: string): any;
setComponentProperty(
entity: Entity,
componentName: string,
value: any,
delimiter?: string
): void;
};
styleParser: {
parse(value: string): object;
stringify(data: object): string;
};
deepEqual(a: any, b: any): boolean;
diff(a: object, b: object): object;
extend(target: object, ...source: object[]): object;
extendDeep(target: object, ...source: object[]): object;
interface PrimitiveDefinition {
defaultComponents?: any; // TODO cleanup type
deprecated?: boolean;
mappings?: any; // TODO cleanup type
transforms?: any; // TODO cleanup type
}
throttle(
tickFunction: () => void,
minimumInterval: number,
optionalContext?: {}
): (t: number, dt: number) => void;
throttleTick(
tickFunction: (t: number, dt: number) => void,
minimumInterval: number,
optionalContext?: {}
): (t: number, dt: number) => void;
}
type PropertyTypes = 'array' | 'asset' | 'audio' | 'boolean' | 'color' |
'int' | 'map' | 'model' | 'number' | 'selector' | 'selectorAll' |
'string' | 'vec2' | 'vec3' | 'vec4';
// Definitions
// used as mixins to register functions to create classes (newable functions) in A-Frame
export type ComponentDefinition<T extends object = object> = T & Partial<Component>;
export type GeometryDefinition<T extends object = object, U = any> = T & Partial<Geometry<U>>;
export type NodeDefinition<T extends object = object> = T & Partial<ANode>;
export interface PrimitiveDefinition {
defaultComponents?: any; // TODO cleanup type
deprecated?: boolean;
mappings?: any; // TODO cleanup type
transforms?: any; // TODO cleanup type
}
export interface MinimalShaderDefinition {
schema: Shader['schema'];
}
export type ShaderDefinition<T extends object = MinimalShaderDefinition & object> = T &
Partial<Shader>;
export type SystemDefinition<T extends object = object> = T & Partial<System>;
type SceneEvents = 'enter-vr' | 'exit-vr' | 'loaded' | 'renderstart';
// root export
export interface AFrame {
AComponent: Component;
AEntity: Entity;
ANode: ANode;
AScene: Scene;
interface Scene extends Entity {
behaviors: Behavior[];
camera: THREE.Camera;
canvas: HTMLCanvasElement;
effect: THREE.VREffect;
isMobile: boolean;
object3D: THREE.Scene;
renderer: THREE.WebGLRenderer;
renderStarted: boolean;
systems: ObjectMap<System>;
time: number;
enterVR(): Promise<void> | void;
exitVR(): Promise<void> | void;
reload(): void;
addEventListener(type: string, listener: EventListenerOrEventListenerObject, useCapture?: boolean): void;
addEventListener(type: SceneEvents, listener: EventListener, useCapture?: boolean): void;
}
type Schema<T = { [key: string]: any }> = SinglePropertySchema<T> | MultiPropertySchema<T>;
interface SchemaUtils {
isSingleProperty(schema: Schema): boolean;
process(schema: Schema): boolean;
}
interface Shader {
name: string;
data: { [key: string]: any };
schema: Schema<this['data']>;
material: THREE.Material;
vertexShader: string;
fragmentShader: string;
init(this: this, data?: this['data']): void;
tick?(this: this, time: number, timeDelta: number): void;
update(this: this, oldData: this['data']): void;
}
interface ShaderConstructor<T extends Shader> {
new (): T;
}
type ShaderDefinition<T extends Shader = Shader> = Partial<T>;
interface ShaderDescriptor<T extends Shader = Shader> {
Shader: ShaderConstructor<T>;
schema: Schema;
}
interface SinglePropertySchema<T> {
type?: PropertyTypes;
'default'?: T;
parse?(value: string): T;
stringify?(value: T): string;
}
interface System {
data: { [key: string]: any };
schema: Schema<this['data']>;
init(this: this): void;
pause(this: this): void;
play(this: this): void;
tick?(this: this, t: number, dt: number): void;
}
interface SystemConstructor<T extends System = System> {
new (scene: Scene): T;
}
type SystemDefinition<T extends System = System> = Partial<T>;
interface Utils {
coordinates: {
isCoordinate(value: string): boolean;
parse(value: string): Coordinate;
stringify(coord: Coordinate): string;
components: ObjectMap<ComponentDescriptor>;
geometries: ObjectMap<GeometryDescriptor>;
primitives: {
getMeshMixin(): {
defaultComponents: { material: object };
mappings: { [key: string]: any }; // TODO improve any type
};
entity: {
getComponentProperty(entity: Entity, componentName: string, delimiter?: string): any;
setComponentProperty(entity: Entity, componentName: string, value: any, delimiter?: string): void;
};
styleParser: {
parse(value: string): object;
stringify(data: object): string;
};
deepEqual(a: any, b: any): boolean;
diff(a: object, b: object): object;
extend(target: object, ... source: object[]): object;
extendDeep(target: object, ... source: object[]): object;
primitives: ObjectMap<Entity>;
};
scenes: Scene[];
schema: SchemaUtils;
shaders: ObjectMap<ShaderDescriptor>;
systems: ObjectMap<SystemConstructor>;
THREE: ThreeLib;
TWEEN: TweenLib;
utils: Utils;
version: string;
throttle(tickFunction: () => void, minimumInterval: number, optionalContext?: {}): (t: number, dt: number) => void;
throttleTick(tickFunction: (t: number, dt: number) => void, minimumInterval: number, optionalContext?: {}): (t: number, dt: number) => void;
registerComponent<T extends object>(
name: string,
component: ComponentDefinition<T>
): ComponentConstructor<T>;
registerElement(name: string, element: object): void;
registerGeometry<T extends object>(
name: string,
geometry: GeometryDefinition<T>
): GeometryConstructor<T>;
registerPrimitive(name: string, primitive: PrimitiveDefinition): void;
registerShader<T extends MinimalShaderDefinition & object>(
name: string,
shader: ShaderDefinition<T>
): ShaderConstructor<T>;
registerSystem<T extends object>(
name: string,
definition: SystemDefinition<T>
): SystemConstructor<T>;
}
// module.exports
export const AComponent: AFrame['AComponent'];
export const AEntity: AFrame['AEntity'];
export const ANode: AFrame['ANode'];
export const AScene: AFrame['AScene'];
export const components: AFrame['components'];
export const geometries: AFrame['geometries'];
export const primitives: AFrame['primitives'];
export const scenes: AFrame['scenes'];
export const schema: AFrame['schema'];
export const shaders: AFrame['shaders'];
export const systems: AFrame['systems'];
export const THREE: AFrame['THREE'];
export const TWEEN: AFrame['TWEEN'];
export const utils: AFrame['utils'];
export const version: AFrame['version'];
export const registerComponent: AFrame['registerComponent'];
export const registerElement: AFrame['registerElement'];
export const registerGeometry: AFrame['registerGeometry'];
export const registerPrimitive: AFrame['registerPrimitive'];
export const registerShader: AFrame['registerShader'];
export const registerSystem: AFrame['registerSystem'];
// global exports
declare global {
var hasNativeWebVRImplementation: boolean;
namespace AFRAME {
const AComponent: AFrame['AComponent'];
const AEntity: AFrame['AEntity'];
const ANode: AFrame['ANode'];
const AScene: AFrame['AScene'];
const components: AFrame['components'];
const geometries: AFrame['geometries'];
const primitives: AFrame['primitives'];
const scenes: AFrame['scenes'];
const schema: AFrame['schema'];
const shaders: AFrame['shaders'];
const systems: AFrame['systems'];
const THREE: AFrame['THREE'];
const TWEEN: AFrame['TWEEN'];
const utils: AFrame['utils'];
const version: string;
const registerComponent: AFrame['registerComponent'];
const registerElement: AFrame['registerElement'];
const registerGeometry: AFrame['registerGeometry'];
const registerPrimitive: AFrame['registerPrimitive'];
const registerShader: AFrame['registerShader'];
const registerSystem: AFrame['registerSystem'];
}
/**
* Custom elements augment document methods to return custom HTML
*/
interface Document {
createElement(tagName: string): Entity;
querySelector(selectors: 'a-scene'): Scene;
querySelector(selectors: string): Entity<any>;
querySelectorAll(selectors: string): NodeListOf<Entity<any> | Element>;
}
interface HTMLCollection extends HTMLCollectionBase {
/**
* Retrieves a select object or an object from an options collection.
*/
namedItem(name: string): Element | Entity | null;
item(index: number): Element | Entity;
[index: number]: Element | Entity;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,3 +1,14 @@
import {
Component,
Entity,
MultiPropertySchema,
System,
SystemDefinition,
THREE,
Geometry,
registerComponent
} from 'aframe';
// Global
const threeCamera = new AFRAME.THREE.Camera();
AFRAME.TWEEN.Easing;
@ -16,7 +27,7 @@ entity.setAttribute('material', 'color', 'red');
entity.components['geometry'].data;
type MyEntity = AFrame.Entity<{
type MyEntity = Entity<{
camera: THREE.Camera;
material: THREE.Material;
sound: { pause(): void };
@ -33,29 +44,31 @@ entity.setAttribute('light', {
intensity: 2.0
});
entity.addEventListener('child-detached', (event) => {
entity.addEventListener('child-detached', event => {
event.detail;
});
// Components
interface TestComponent extends AFrame.Component {
multiply: (f: number) => number;
// interface TestComponent extends Component {
// multiply: (f: number) => number;
//
// data: {
// myProperty: any[],
// string: string,
// num: number
// };
//
// system: TestSystem;
// }
data: {
myProperty: any[],
string: string,
num: number
};
system: TestSystem;
}
const Component = AFRAME.registerComponent<TestComponent>('test-component', {
const Component = registerComponent('test-component', {
schema: {
myProperty: {
default: [],
parse() { return [true]; },
parse() {
return [true];
}
},
string: { type: 'string' },
num: 0
@ -69,9 +82,9 @@ const Component = AFRAME.registerComponent<TestComponent>('test-component', {
pause() {},
play() {},
multiply(this: TestComponent, f: number) {
multiply(f: number) {
// Reference to system because both were registered with the same name.
return f * this.data.num * this.system.data.counter;
return f * this.data.num * this.system!.data.counter;
}
});
@ -81,13 +94,7 @@ scene.hasLoaded;
// System
interface TestSystem extends AFrame.System {
data: {
counter: number;
};
}
const testSystem: AFrame.SystemDefinition<TestSystem> = {
const testSystem: SystemDefinition = {
schema: {
counter: 0
},
@ -101,13 +108,7 @@ AFRAME.registerSystem('test-component', testSystem);
// Register Custom Geometry
interface TestGeometry extends AFrame.Geometry {
schema: AFrame.MultiPropertySchema<{
groupIndex: number;
}>;
}
AFRAME.registerGeometry<TestGeometry>('a-test-geometry', {
AFRAME.registerGeometry('a-test-geometry', {
schema: {
groupIndex: { default: 0 }
},

View File

@ -21,6 +21,7 @@
},
"files": [
"index.d.ts",
"aframe-tests.ts"
"test/aframe-tests.ts",
"test/aframe-io-tests.ts"
]
}
}