gameyfin/scripts/steam.sh
Simon 717a423449
Release v2.2.0 (#741)
* Migrate to TailwindCSS v4 (#740)

* Remove "material-tailwind" dependencies due to incompatibility of Stepper component with Tailwind v4

* Clean up Tailwind configs before upgrade

* Run HeroUI upgrade

* Run TailwindCSS upgrade

* Replace PostCSS with Vite

* Migrate custom styles to v4

* Remove tailwind.config.ts

* Add heroui.ts
Add tailwind vite plugin

* Fix small UI color inconsistency

* Fix theming system
Rename purple theme to pink

* Re-implement stepper in HeroUI

* Fix RoleChip colors

* Migrate icon names (#743)

* Add migration script for phosphor-icons

* Migrate icon usages

* Update version to 2.2.0-preview

* Revert accidental rename of menu title

* Bump stefanzweifel/git-auto-commit-action from 6 to 7 (#750)

Bumps [stefanzweifel/git-auto-commit-action](https://github.com/stefanzweifel/git-auto-commit-action) from 6 to 7.
- [Release notes](https://github.com/stefanzweifel/git-auto-commit-action/releases)
- [Changelog](https://github.com/stefanzweifel/git-auto-commit-action/blob/master/CHANGELOG.md)
- [Commits](https://github.com/stefanzweifel/git-auto-commit-action/compare/v6...v7)

---
updated-dependencies:
- dependency-name: stefanzweifel/git-auto-commit-action
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Improve library scanning (#749)

* Update script to generate example libraries using SteamSpy API

* Refactor library scanning process

* Display Flyway startup log by default

* Fix race condition in CompanyService

* Fix race condition in ImageService
Remove obsolete table

* Fix SMTP config requiring an email as username (#755)

* Disable length limit for config values (#757)

* Deprecate DockerHub image (#759)

* Remove deprecation warning from web UI

* Reworked the CICD pipelines

* Optimize container image (#761)

* Fix Gradle warning

* Rework Docker image to improve layer caching

* Bump stefanzweifel/git-auto-commit-action from 6 to 7 (#765)

Bumps [stefanzweifel/git-auto-commit-action](https://github.com/stefanzweifel/git-auto-commit-action) from 6 to 7.
- [Release notes](https://github.com/stefanzweifel/git-auto-commit-action/releases)
- [Changelog](https://github.com/stefanzweifel/git-auto-commit-action/blob/master/CHANGELOG.md)
- [Commits](https://github.com/stefanzweifel/git-auto-commit-action/compare/v6...v7)

---
updated-dependencies:
- dependency-name: stefanzweifel/git-auto-commit-action
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Multi platform support (#764)

* Remove migrate-phosphor-icons.js since migration has been successful
* Refactor GameMetadata into separate files
* Add Platform enum
* Implement platform support in Plugin API
* Implement platform support in Steam Plugin
* Implement platform support in IGDB Plugin
* Add database migration for platform support
* Implement platform support in GameService
* Implement platform support on most endpoints and features, some are still missing
Implemented platform support in all bundled plugins (although not finished polishing yet)
* Implement platforms in UI
* Make GameRequest platform aware
* Return headerImages from IGDB
* Implement proper PlatformMapper for IGDB plugin
* Fix various smaller issues and inconsistencies

* Replace placeholder in LibraryOverviewCard (#767)

* Bump actions/download-artifact from 5 to 6 (#769)

* Bump actions/upload-artifact from 4 to 5 (#770)

* Multi platform support (#773)

* Fix bug in Plugin API related to state loading/saving

* Hide Flyway query logs by default

* Extend migration script for multi platform tables

* Plugins now store their data and state in ./plugindata

* Add "plugindata" directory to entrypoint scripts

* Improve download handling (#756)

* Process download in background thread to avoid session timeout affecting it

* Increase default session timeout to 24h

* Use virtual thread pool for download task in background

* Make KSP extensions.idx generation more robust

* Implement download bandwidth limiter
Implement SliderInput
Refactor NumberInput

* Implement download bandwidth throttling
Implement real-time download monitoring

* Improve UI for DownloadManagement
Track more stats in SessionStats

* Update Hilla
Use React 19

* Implement real-time graph to track bandwidth usage
Implement downloaded data sum over last day
Small bug fixes
Small refactorings

* Update docker-compose.example.yml

* Improve DownloadSessionCard (#784)

* Fix unit on y-axis of download graph

* Show game size and library in tooltip
Make game chips interactive in DownloadSessionCard (leads to game page when clicked)
Optimize graph settings

* Migrate torrent plugin to libtorrent (#775)

* Disable TorrentDownloadPlugin in Alpine based Docker image

* Improve test coverage (#785)

* Fix potential divide by zero bug

* Add mockk dependency

* Add tests for org.gameyfin.app.core.download

* Add tests for Filesytem package
Fix DownloadServiceTest

* Fix FilesystemServiceTest

* Add tests for "job" package

* Upgrade Gradle wrapper
Enable Gradle config cache

* Added more tests

* Added tests for the "security" package

* Add tests for "game" package

* Fix AsyncFileTailer not shutting down properly on Windows

* Fix GameServiceTest

* Added tests for "libraries" package

* Added tests for "media" package

* Fix warning in ImageService

* Add tests fpr "messages" package
Make sure transport is closed even in case an exception is thrown

* Add tests for "platforms" package

* Add tests for "requests" package

* Moved "token" package to "core" package (from "shared")

* Add tests for "token" package

* Fix issue in RoleEnum.safeValueOf() throwing Exception

* Fix potential issue in UserEndpoint.getUserInfo() when auth is null

* Added tests for "user" package

* Migrate package for "token" in FE

* Publish test report in CI

* Fix workflow permissions

* Remove test because of timing issue in CI

* Replaced "unmatched paths" with "ignored paths" (#791)

* Use new "AutoComplete" component (#793)

* Use ArrayInputAutocomplete in EditGameMetadataModal

* Add test for getEnumPropertyValues

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-17 08:45:39 +01:00

111 lines
3.0 KiB
Bash
Executable File

#!/bin/bash
# Default values
CREATE_README=false
NUM_GAMES=50
DEST_DIR="./games"
# Parse arguments
while [[ $# -gt 0 ]]; do
case "$1" in
--create-readme|-r)
CREATE_README=true
shift
;;
--games|-g)
NUM_GAMES="$2"
shift 2
;;
--directory|-d)
DEST_DIR="$2"
shift 2
;;
*)
echo "Unknown parameter: $1"
exit 1
;;
esac
done
# Create parent directory
mkdir -p "$DEST_DIR"
# Fetch top-selling games from SteamSpy API
GAMES_JSON=$(curl -s "https://steamspy.com/api.php?request=all")
# Extract the top N game names
GAME_TITLES=$(echo "$GAMES_JSON" | jq -r 'to_entries | sort_by(.value.median_2weeks) | reverse | .[0:'"$NUM_GAMES"'] | .[].value.name')
# Accumulate sanitized paths to batch-create directories/files (much faster on Windows/Git Bash)
paths=()
# Create folders and README.md files
while IFS= read -r title; do
# Start with the raw title and sanitize only filesystem-invalid characters
folder_name="$title"
# Remove any carriage returns (in case of CRLF sources)
folder_name="${folder_name//$'\r'/}"
# Replace Windows-invalid filename characters with a space: <>:"/\|?*
# Keep Unicode characters (e.g., Japanese) intact
folder_name="${folder_name//[<>:\"\/\\|?*]/ }"
# Collapse multiple spaces into a single space
while [[ "$folder_name" == *" "* ]]; do
folder_name="${folder_name// / }"
done
# Trim leading/trailing whitespace while preserving internal spaces (pure Bash)
folder_name="${folder_name#"${folder_name%%[!$'\t\n\r ']*}"}"
folder_name="${folder_name%"${folder_name##*[!$'\t\n\r ']}"}"
# Remove any trailing dots (invalid on Windows)
while [[ "$folder_name" == *. ]]; do
folder_name="${folder_name%.}"
done
# Skip creating a folder if name is empty after sanitization
if [[ -z "$folder_name" ]]; then
echo "Skipping invalid or empty folder name for title: $title"
continue
fi
# Avoid Windows reserved device names (case-insensitive)
lower=$(printf '%s' "$folder_name" | tr '[:upper:]' '[:lower:]')
case "$lower" in
con|prn|aux|nul|com[1-9]|lpt[1-9])
folder_name="_${folder_name}"
;;
esac
# Safety: limit folder name length to 240 characters and re-trim trailing spaces/dots
if (( ${#folder_name} > 240 )); then
folder_name="${folder_name:0:240}"
folder_name="${folder_name%"${folder_name##*[!$'\t\n\r ']}"}"
while [[ "$folder_name" == *. ]]; do
folder_name="${folder_name%.}"
done
fi
game_path="$DEST_DIR/$folder_name"
paths+=("$game_path")
done <<< "$GAME_TITLES"
# Batch create directories (single process is much faster under MSYS/Git Bash)
if (( ${#paths[@]} > 0 )); then
mkdir -p "${paths[@]}"
echo "Created ${#paths[@]} folders under: $DEST_DIR"
if $CREATE_README; then
# Build README paths and create in one call
readme_paths=()
for p in "${paths[@]}"; do
readme_paths+=("$p/README.md")
done
touch "${readme_paths[@]}"
echo "Created README.md in ${#readme_paths[@]} folders"
fi
fi