mirror of
https://github.com/grimsi/gameyfin.git
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* Migrate to TailwindCSS v4 (#740) * Remove "material-tailwind" dependencies due to incompatibility of Stepper component with Tailwind v4 * Clean up Tailwind configs before upgrade * Run HeroUI upgrade * Run TailwindCSS upgrade * Replace PostCSS with Vite * Migrate custom styles to v4 * Remove tailwind.config.ts * Add heroui.ts Add tailwind vite plugin * Fix small UI color inconsistency * Fix theming system Rename purple theme to pink * Re-implement stepper in HeroUI * Fix RoleChip colors * Migrate icon names (#743) * Add migration script for phosphor-icons * Migrate icon usages * Update version to 2.2.0-preview * Revert accidental rename of menu title * Bump stefanzweifel/git-auto-commit-action from 6 to 7 (#750) Bumps [stefanzweifel/git-auto-commit-action](https://github.com/stefanzweifel/git-auto-commit-action) from 6 to 7. - [Release notes](https://github.com/stefanzweifel/git-auto-commit-action/releases) - [Changelog](https://github.com/stefanzweifel/git-auto-commit-action/blob/master/CHANGELOG.md) - [Commits](https://github.com/stefanzweifel/git-auto-commit-action/compare/v6...v7) --- updated-dependencies: - dependency-name: stefanzweifel/git-auto-commit-action dependency-version: '7' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Improve library scanning (#749) * Update script to generate example libraries using SteamSpy API * Refactor library scanning process * Display Flyway startup log by default * Fix race condition in CompanyService * Fix race condition in ImageService Remove obsolete table * Fix SMTP config requiring an email as username (#755) * Disable length limit for config values (#757) * Deprecate DockerHub image (#759) * Remove deprecation warning from web UI * Reworked the CICD pipelines * Optimize container image (#761) * Fix Gradle warning * Rework Docker image to improve layer caching * Bump stefanzweifel/git-auto-commit-action from 6 to 7 (#765) Bumps [stefanzweifel/git-auto-commit-action](https://github.com/stefanzweifel/git-auto-commit-action) from 6 to 7. - [Release notes](https://github.com/stefanzweifel/git-auto-commit-action/releases) - [Changelog](https://github.com/stefanzweifel/git-auto-commit-action/blob/master/CHANGELOG.md) - [Commits](https://github.com/stefanzweifel/git-auto-commit-action/compare/v6...v7) --- updated-dependencies: - dependency-name: stefanzweifel/git-auto-commit-action dependency-version: '7' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Multi platform support (#764) * Remove migrate-phosphor-icons.js since migration has been successful * Refactor GameMetadata into separate files * Add Platform enum * Implement platform support in Plugin API * Implement platform support in Steam Plugin * Implement platform support in IGDB Plugin * Add database migration for platform support * Implement platform support in GameService * Implement platform support on most endpoints and features, some are still missing Implemented platform support in all bundled plugins (although not finished polishing yet) * Implement platforms in UI * Make GameRequest platform aware * Return headerImages from IGDB * Implement proper PlatformMapper for IGDB plugin * Fix various smaller issues and inconsistencies * Replace placeholder in LibraryOverviewCard (#767) * Bump actions/download-artifact from 5 to 6 (#769) * Bump actions/upload-artifact from 4 to 5 (#770) * Multi platform support (#773) * Fix bug in Plugin API related to state loading/saving * Hide Flyway query logs by default * Extend migration script for multi platform tables * Plugins now store their data and state in ./plugindata * Add "plugindata" directory to entrypoint scripts * Improve download handling (#756) * Process download in background thread to avoid session timeout affecting it * Increase default session timeout to 24h * Use virtual thread pool for download task in background * Make KSP extensions.idx generation more robust * Implement download bandwidth limiter Implement SliderInput Refactor NumberInput * Implement download bandwidth throttling Implement real-time download monitoring * Improve UI for DownloadManagement Track more stats in SessionStats * Update Hilla Use React 19 * Implement real-time graph to track bandwidth usage Implement downloaded data sum over last day Small bug fixes Small refactorings * Update docker-compose.example.yml * Improve DownloadSessionCard (#784) * Fix unit on y-axis of download graph * Show game size and library in tooltip Make game chips interactive in DownloadSessionCard (leads to game page when clicked) Optimize graph settings * Migrate torrent plugin to libtorrent (#775) * Disable TorrentDownloadPlugin in Alpine based Docker image * Improve test coverage (#785) * Fix potential divide by zero bug * Add mockk dependency * Add tests for org.gameyfin.app.core.download * Add tests for Filesytem package Fix DownloadServiceTest * Fix FilesystemServiceTest * Add tests for "job" package * Upgrade Gradle wrapper Enable Gradle config cache * Added more tests * Added tests for the "security" package * Add tests for "game" package * Fix AsyncFileTailer not shutting down properly on Windows * Fix GameServiceTest * Added tests for "libraries" package * Added tests for "media" package * Fix warning in ImageService * Add tests fpr "messages" package Make sure transport is closed even in case an exception is thrown * Add tests for "platforms" package * Add tests for "requests" package * Moved "token" package to "core" package (from "shared") * Add tests for "token" package * Fix issue in RoleEnum.safeValueOf() throwing Exception * Fix potential issue in UserEndpoint.getUserInfo() when auth is null * Added tests for "user" package * Migrate package for "token" in FE * Publish test report in CI * Fix workflow permissions * Remove test because of timing issue in CI * Replaced "unmatched paths" with "ignored paths" (#791) * Use new "AutoComplete" component (#793) * Use ArrayInputAutocomplete in EditGameMetadataModal * Add test for getEnumPropertyValues --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
111 lines
3.0 KiB
Bash
Executable File
111 lines
3.0 KiB
Bash
Executable File
#!/bin/bash
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# Default values
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CREATE_README=false
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NUM_GAMES=50
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DEST_DIR="./games"
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# Parse arguments
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while [[ $# -gt 0 ]]; do
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case "$1" in
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--create-readme|-r)
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CREATE_README=true
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shift
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;;
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--games|-g)
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NUM_GAMES="$2"
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shift 2
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;;
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--directory|-d)
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DEST_DIR="$2"
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shift 2
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;;
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*)
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echo "Unknown parameter: $1"
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exit 1
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;;
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esac
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done
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# Create parent directory
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mkdir -p "$DEST_DIR"
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# Fetch top-selling games from SteamSpy API
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GAMES_JSON=$(curl -s "https://steamspy.com/api.php?request=all")
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# Extract the top N game names
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GAME_TITLES=$(echo "$GAMES_JSON" | jq -r 'to_entries | sort_by(.value.median_2weeks) | reverse | .[0:'"$NUM_GAMES"'] | .[].value.name')
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# Accumulate sanitized paths to batch-create directories/files (much faster on Windows/Git Bash)
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paths=()
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# Create folders and README.md files
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while IFS= read -r title; do
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# Start with the raw title and sanitize only filesystem-invalid characters
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folder_name="$title"
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# Remove any carriage returns (in case of CRLF sources)
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folder_name="${folder_name//$'\r'/}"
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# Replace Windows-invalid filename characters with a space: <>:"/\|?*
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# Keep Unicode characters (e.g., Japanese) intact
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folder_name="${folder_name//[<>:\"\/\\|?*]/ }"
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# Collapse multiple spaces into a single space
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while [[ "$folder_name" == *" "* ]]; do
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folder_name="${folder_name// / }"
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done
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# Trim leading/trailing whitespace while preserving internal spaces (pure Bash)
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folder_name="${folder_name#"${folder_name%%[!$'\t\n\r ']*}"}"
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folder_name="${folder_name%"${folder_name##*[!$'\t\n\r ']}"}"
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# Remove any trailing dots (invalid on Windows)
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while [[ "$folder_name" == *. ]]; do
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folder_name="${folder_name%.}"
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done
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# Skip creating a folder if name is empty after sanitization
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if [[ -z "$folder_name" ]]; then
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echo "Skipping invalid or empty folder name for title: $title"
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continue
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fi
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# Avoid Windows reserved device names (case-insensitive)
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lower=$(printf '%s' "$folder_name" | tr '[:upper:]' '[:lower:]')
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case "$lower" in
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con|prn|aux|nul|com[1-9]|lpt[1-9])
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folder_name="_${folder_name}"
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;;
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esac
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# Safety: limit folder name length to 240 characters and re-trim trailing spaces/dots
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if (( ${#folder_name} > 240 )); then
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folder_name="${folder_name:0:240}"
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folder_name="${folder_name%"${folder_name##*[!$'\t\n\r ']}"}"
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while [[ "$folder_name" == *. ]]; do
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folder_name="${folder_name%.}"
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done
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fi
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game_path="$DEST_DIR/$folder_name"
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paths+=("$game_path")
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done <<< "$GAME_TITLES"
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# Batch create directories (single process is much faster under MSYS/Git Bash)
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if (( ${#paths[@]} > 0 )); then
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mkdir -p "${paths[@]}"
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echo "Created ${#paths[@]} folders under: $DEST_DIR"
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if $CREATE_README; then
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# Build README paths and create in one call
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readme_paths=()
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for p in "${paths[@]}"; do
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readme_paths+=("$p/README.md")
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done
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touch "${readme_paths[@]}"
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echo "Created README.md in ${#readme_paths[@]} folders"
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fi
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fi
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