| .github | ||
| assets | ||
| audio | ||
| cmd | ||
| docs | ||
| game | ||
| gen | ||
| git | ||
| image | ||
| lua | ||
| misc | ||
| mods/example_mod | ||
| settings | ||
| ui | ||
| util | ||
| .gitignore | ||
| .golangci.yml | ||
| .lua-format | ||
| build.sh | ||
| Dockerfile | ||
| format-lua.sh | ||
| go.mod | ||
| go.sum | ||
| LICENSE | ||
| README.md | ||
| update-docs.sh | ||
Welcome to a world 500 years in the future, ravaged by climate change and nuclear wars. The remaining humans have become few and far between, replaced by mutated and plant-based creatures. In this gonzo-fantasy setting, you find yourself awakening from cryo sleep in an underground facility, long forgotten and alone. With all other cryosleep capsules broken, it's up to you to navigate this strange and dangerous world and uncover the secrets that led to your isolation...
End of Eden...
- Is a "Slay the Spire"-like, roguelite deck-builder game running fully in console
- Collect Artifacts that give you new cards or various passive effects
- Clash with strange beings and try to survive as long as possible
Screenshots
GL Version Screenshots
The following screenshots are from the _gl version of the game. The _gl version is the same game but running in a dedicated window. Additionally, a crt shader is activated to give the game a more retro look.
Status
The game is still in early development. There are still a lot of content missing and the game is not balanced at all. It mostly contians test content at the moment. If you want to help out, feel free to open a issue or pull request or even better join the discord.
🎮 How to play
The game can be played in two ways. You can download the _term or _gl version. You can see which type you download from the file name (end_of_eden_term vs end_of_eden_gl). The _term version is the base game and runs in your terminal. The _gl version is the same game but running in a dedicated window, so no console magic is needed just a plain old game window. If you are not familiar with the terminal, you can try out the _gl version. It also comes with a optional crt shader to give the game a more retro look. Check out the Settings section for more information.
📁 Download
- Download the latest game version for your OS here https://github.com/BigJk/end_of_eden/releases
- Attention: Keep in mind that the
_termversion of the game requires a modern terminal to run properly. See Console for more information.
🐳 Docker
If you are a advanced user you can also run the game through docker.
Docker Guide
Pull Image
docker pull ghcr.io/bigjk/end_of_eden:master
Base Game
You can run the base game through docker, but audio is not supported. You also have to specify the terminal capabilities via environment flags. The following example uses the xterm-256color terminal and enables true color support.
docker run --name end_of_eden -e TERM=xterm-256color -e COLORTERM=truecolor -it ghcr.io/bigjk/end_of_eden:master /app/end_of_eden --audio=false
Possible options for the TERM environment variable are:
xterm-256colorxtermscreen-256colorscreenvt100and more...
COLORTERM defines if the terminal supports true color. If you are using a modern terminal its probably safe to set this to truecolor. Other options are 24bit, 16mil and 8bit.
SSH Server
docker run --name end_of_eden -p 8275:8273 -it ghcr.io/bigjk/end_of_eden:master /app/end_of_eden_ssh
Settings
Both versions have separate settings files. The settings files are located in the same directory as the game executable. The settings files are automatically created on the first game start. You can modify the settings in the settings file or in game via the settings menu.
_term Version
- The settings file is called
settings_term.toml - The settings can be modified in game via the settings menu
Available settings in settings.toml
# Audio volume
#
volume = 1.0
# Mods that should be loaded (can be edited in game)
#
mods = [ "example_mod", "other_mod" ]
_gl Version
- The settings file is called
settings_gl.toml - The settings can be modified in game via the settings menu
Available settings in settings_win.toml
# Audio volume
#
volume = 1.0
# Mods that should be loaded (can be edited in game)
#
mods = [ "example_mod", "other_mod" ]
# Enable or disable audio
#
audio = true
# Enable or disable the crt shader
#
crt = true
# DPI scaling
#
dpi = 1
# Font to be used for normal, italic and bold text.
# The font needs to be relative to ./assets/fonts.
# Using a nerd font is recommended: https://www.nerdfonts.com/font-downloads
#
font_normal = 'BigBlueTermPlusNerdFont-Regular.ttf'
font_italic = 'BigBlueTermPlusNerdFont-Regular.ttf'
font_bold = 'BigBlueTermPlusNerdFont-Regular.ttf'
# Font size
#
font_size = 12
# Max fps
#
fps = 30
# Window size
#
height = 800
width = 1100
Console
A modern console is required to support all the features like full mouse control. Just start the end_of_eden(.exe) executable in your terminal.
Tested Terminals
| Terminal | OS | Status | Note |
|---|---|---|---|
| terminal | windows | ✅ | recommended on windows |
| cmd | windows | ⚠️ | no mouse motion support, mouse clicks and everything else works |
| iterm2 | osx | ✅ |
Lua & Modding
Lua is used to define artifacts, cards, enemies and everything else that is dynamic in the game. This makes End of Eden easily extendable. If you want to create mods or learn more about lua:
Building
Automatic
You can use the ./build.sh script to build all the binaries. The script will create a bin folder and put all the binaries and assets in there. If go is not installed on your system, the script will prompt to automatically fetch and run go via pkgx. pkgx is a tool to run go binaries without installing go on your system and will be installed automatically if needed.
Manual
- You need golang
>= 1.20installed - Build binary:
go build -o end_of_eden ./cmd/game/(terminal version)go build -o end_of_eden ./cmd/game_win/(gl version)
- Now a
end_of_eden(.exe)binary should be available in your current directory - To run without building binaries use
runinstead ofbuild(e.g.go run ./cmd/game/) - Important: The games working directory needs to be where the
./assetsfolder is available!
Versioning
The game uses versioning similar to Semantic Versioning to define the version number. This is also in accordance with the Go Modules versioning scheme.
vMajor.Minor.Patch
- Major: Major version represents a major milestone in the games development. A major version of
0represents the early development phase of the game, where nothing is set in stone yet and everything can change. - Minor: Minor version represents a new feature or a significant change.
- Path: Smaller changes, bug fixes and improvements.
Credits
- Thanks to Huw Millward for the face data published in Warsim Generator Toolbox
- Interface Beep Sounds by Bleeoop
- 512 Sound Effect Pack by Juhani Junkala
- Music and additional audio work by synthroton
License
- Code: licensed under MIT
- Assets: See README.md in corresponding folder





