mirror of
https://github.com/BigJk/end_of_eden.git
synced 2026-02-06 10:48:09 +00:00
50 lines
1.3 KiB
Lua
50 lines
1.3 KiB
Lua
register_enemy("CYBER_SLIME_MINION", {
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name = "Cyber Slime Offspring",
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description = "A smaller version of the Cyber Slime.",
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look = [[ o ]],
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color = "#00ff00",
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initial_hp = 4,
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max_hp = 4,
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gold = 10,
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intend = function(ctx)
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return "Deal " .. highlight(1) .. " damage"
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end,
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callbacks = {
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on_turn = function(ctx)
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deal_damage(ctx.guid, PLAYER_ID, 1)
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return nil
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end
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}
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})
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register_enemy("CYBER_SLIME", {
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name = "Cyber Slime",
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description = "A cybernetic slime that splits into smaller slimes when defeated.",
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look = [[ (O) ]],
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color = "#00ff00",
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initial_hp = 10,
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max_hp = 10,
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gold = 50,
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intend = function(ctx)
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return "Deal " .. highlight(2) .. " damage"
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end,
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callbacks = {
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on_turn = function(ctx)
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deal_damage(ctx.guid, PLAYER_ID, 2)
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return nil
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end,
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on_actor_die = function(ctx)
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if get_actor(ctx.target).type_id ~= "CYBER_SLIME" then
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return nil
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end
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add_actor_by_enemy("CYBER_SLIME_MINION")
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add_actor_by_enemy("CYBER_SLIME_MINION")
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if random() < 0.25 then
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add_actor_by_enemy("CYBER_SLIME_MINION")
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end
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return nil
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end
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}
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})
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