end_of_eden/game/enemy.go
2024-08-24 15:35:33 +02:00

22 lines
459 B
Go

package game
import (
"github.com/BigJk/end_of_eden/internal/lua/luhelp"
)
// Enemy represents a definition of a enemy that can be linked from a Actor.
type Enemy struct {
ID string
Name string
Description string
InitialHP int
MaxHP int
Gold int
Look string
Color string
Intend luhelp.OwnedCallback
Callbacks map[string]luhelp.OwnedCallback
Test luhelp.OwnedCallback
BaseGame bool
}