print("Example Mod is loaded!") register_enemy( "DOOR", { name = "Door", description = "End me...", look = "Door", color = "#cccccc", initial_hp = 100, max_hp = 100, callbacks = { on_turn = function(ctx) return nil end } } ) register_event("TEST_EVENT", { name = "Test Test", description = [[!!mod_test.png Testing loading a image from mod folder.]], choices = { { description = "Go...", callback = function() return nil end } }, on_end = function() return GAME_STATE_RANDOM end })