EmulatorJS/data/loader.js

214 lines
9.7 KiB
JavaScript

(async function() {
const scripts = [
"virtualGamepadEditor.js",
"emulator.js",
"nipplejs.js",
"shaders.js",
"storage.js",
"gamepad.js",
"GameManager.js",
"socket.io.min.js",
"compression.js"
];
const folderPath = (path) => path.substring(0, path.length - path.split("/").pop().length);
let scriptPath = (typeof window.EJS_pathtodata === "string") ? window.EJS_pathtodata : folderPath((new URL(document.currentScript.src)).pathname);
if (!scriptPath.endsWith("/")) scriptPath += "/";
//console.log(scriptPath);
function loadScript(file) {
return new Promise(function(resolve) {
let script = document.createElement("script");
script.src = function() {
if ("undefined" != typeof EJS_paths && typeof EJS_paths[file] === "string") {
return EJS_paths[file];
} else if (file.endsWith("emulator.min.js")) {
return scriptPath + file;
} else {
return scriptPath + "src/" + file;
}
}();
script.onload = resolve;
script.onerror = () => {
filesmissing(file).then(e => resolve());
}
document.head.appendChild(script);
})
}
function loadStyle(file) {
return new Promise(function(resolve) {
let css = document.createElement("link");
css.rel = "stylesheet";
css.href = function() {
if ("undefined" != typeof EJS_paths && typeof EJS_paths[file] === "string") {
return EJS_paths[file];
} else {
return scriptPath + file;
}
}();
css.onload = resolve;
css.onerror = () => {
filesmissing(file).then(e => resolve());
}
document.head.appendChild(css);
})
}
async function filesmissing(file) {
console.error("Failed to load " + file);
let minifiedFailed = file.includes(".min.") && !file.includes("socket");
console[minifiedFailed ? "warn" : "error"]("Failed to load " + file + " beacuse it's likly that the minified files are missing.\nTo fix this you have 3 options:\n1. You can download the zip from the latest release here: https://github.com/EmulatorJS/EmulatorJS/releases/latest - Stable\n2. You can download the zip from here: https://cdn.emulatorjs.org/latest/data/emulator.min.zip and extract it to the data/ folder. (easiest option) - Beta\n3. You can build the files by running `npm i && npm run build` in the data/minify folder. (hardest option) - Beta\nNote: you will probably need to do the same for the cores, extract them to the data/cores/ folder.");
if (minifiedFailed) {
console.log("Attempting to load non-minified files");
if (file === "emulator.min.js") {
for (let i = 0; i < scripts.length; i++) {
await loadScript(scripts[i]);
}
} else {
await loadStyle("emulator.css");
}
}
}
if (("undefined" != typeof EJS_DEBUG_XX && true === EJS_DEBUG_XX)) {
for (let i = 0; i < scripts.length; i++) {
await loadScript(scripts[i]);
}
await loadStyle("emulator.css");
} else {
await loadScript("emulator.min.js");
await loadStyle("emulator.min.css");
}
const config = {};
config.gameUrl = window.EJS_gameUrl;
config.dataPath = scriptPath;
config.system = window.EJS_core;
config.biosUrl = window.EJS_biosUrl;
config.gameName = window.EJS_gameName;
config.color = window.EJS_color;
config.adUrl = window.EJS_AdUrl;
config.adMode = window.EJS_AdMode;
config.adTimer = window.EJS_AdTimer;
config.adSize = window.EJS_AdSize;
config.alignStartButton = window.EJS_alignStartButton;
config.VirtualGamepadSettings = window.EJS_VirtualGamepadSettings;
config.buttonOpts = window.EJS_Buttons;
config.volume = window.EJS_volume;
config.defaultControllers = window.EJS_defaultControls;
config.startOnLoad = window.EJS_startOnLoaded;
config.fullscreenOnLoad = window.EJS_fullscreenOnLoaded;
config.filePaths = window.EJS_paths;
config.loadState = window.EJS_loadStateURL;
config.cacheLimit = window.EJS_CacheLimit;
config.cheats = window.EJS_cheats;
config.defaultOptions = window.EJS_defaultOptions;
config.gamePatchUrl = window.EJS_gamePatchUrl;
config.gameParentUrl = window.EJS_gameParentUrl;
config.netplayUrl = window.EJS_netplayServer;
config.netplayICEServers = window.EJS_netplayICEServers;
config.gameId = window.EJS_gameID;
config.backgroundImg = window.EJS_backgroundImage;
config.backgroundBlur = window.EJS_backgroundBlur;
config.backgroundColor = window.EJS_backgroundColor;
config.controlScheme = window.EJS_controlScheme;
config.threads = window.EJS_threads;
config.disableCue = window.EJS_disableCue;
config.startBtnName = window.EJS_startButtonName;
config.softLoad = window.EJS_softLoad;
config.capture = window.EJS_screenCapture;
config.externalFiles = window.EJS_externalFiles;
config.dontExtractRom = window.EJS_dontExtractRom;
config.dontExtractBIOS = window.EJS_dontExtractBIOS;
config.disableDatabases = window.EJS_disableDatabases;
config.disableLocalStorage = window.EJS_disableLocalStorage;
config.forceLegacyCores = window.EJS_forceLegacyCores;
config.noAutoFocus = window.EJS_noAutoFocus;
config.videoRotation = window.EJS_videoRotation;
config.hideSettings = window.EJS_hideSettings;
config.browserMode = window.EJS_browserMode;
config.shaders = Object.assign({}, window.EJS_SHADERS, window.EJS_shaders ? window.EJS_shaders : {});
config.fixedSaveInterval = window.EJS_fixedSaveInterval;
config.disableAutoUnload = window.EJS_disableAutoUnload;
config.disableBatchBootup = window.EJS_disableBatchBootup;
let systemLang;
try {
systemLang = Intl.DateTimeFormat().resolvedOptions().locale;
} catch(e) {} //Ignore
const defaultLangs = ["en", "en-US"];
const isDefaultLang = (lang) => defaultLangs.includes(lang);
if ((typeof window.EJS_language === "string" && !isDefaultLang(window.EJS_language)) || (systemLang && window.EJS_disableAutoLang !== false)) {
const language = window.EJS_language || systemLang;
const autoLang = !window.EJS_language && typeof systemLang === "string";
try {
let languagePath;
let fallbackPath = false;
console.log("Loading language", language);
if ("undefined" != typeof EJS_paths && typeof EJS_paths[language] === "string") {
languagePath = EJS_paths[language];
} else {
languagePath = scriptPath + "localization/" + language + ".json";
if (language.includes("-") || language.includes("_")) {
fallbackPath = scriptPath + "localization/" + language.split(/[-_]/)[0] + ".json";
}
}
config.language = language;
let langJson = {};
let missingLang = false;
if (!isDefaultLang(language)) {
if (autoLang) {
try {
let languageJson = await fetch(languagePath);
if (!languageJson.ok) throw new Error(`Missing language file: ${languageJson.status}`);
langJson = JSON.parse(await languageJson.text());
if (fallbackPath) {
let fallbackJson = await fetch(fallbackPath);
missingLang = !fallbackJson.ok;
if (!fallbackJson.ok) throw new Error(`Missing language file: ${fallbackJson.status}`);
langJson = { ...JSON.parse(await fallbackJson.text()), ...langJson };
}
} catch(e) {
config.language = language.split(/[-_]/)[0];
console.warn("Failed to load language:", language + ",", "trying default language:", config.language);
if (!missingLang) {
langJson = JSON.parse(await (await fetch(fallbackPath)).text());
}
}
} else {
langJson = JSON.parse(await (await fetch(languagePath)).text());
}
config.langJson = langJson;
}
} catch(e) {
console.log("Missing language:", language, "!!");
delete config.language;
delete config.langJson;
}
}
window.EJS_emulator = new EmulatorJS(EJS_player, config);
window.EJS_adBlocked = (url, del) => window.EJS_emulator.adBlocked(url, del);
if (typeof window.EJS_ready === "function") {
window.EJS_emulator.on("ready", window.EJS_ready);
}
if (typeof window.EJS_onGameStart === "function") {
window.EJS_emulator.on("start", window.EJS_onGameStart);
}
if (typeof window.EJS_onLoadState === "function") {
window.EJS_emulator.on("loadState", window.EJS_onLoadState);
}
if (typeof window.EJS_onSaveState === "function") {
window.EJS_emulator.on("saveState", window.EJS_onSaveState);
}
if (typeof window.EJS_onLoadSave === "function") {
window.EJS_emulator.on("loadSave", window.EJS_onLoadSave);
}
if (typeof window.EJS_onSaveSave === "function") {
window.EJS_emulator.on("saveSave", window.EJS_onSaveSave);
}
if (typeof window.EJS_onSaveUpdate === "function") {
window.EJS_emulator.on("saveUpdate", window.EJS_onSaveUpdate);
window.EJS_emulator.enableSaveUpdateEvent();
}
})();