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Remove test ROM cache HTML file to streamline project structure
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<!DOCTYPE html>
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<html>
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<head>
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<title>Test ROM Cache</title>
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<script src="data/loader.js"></script>
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</head>
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<body>
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<div style="width: 640px; height: 480px; max-width: 100%">
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<div id="game"></div>
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</div>
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<script>
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// Test with a simple ROM to see if it gets cached
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EJS_player = '#game';
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EJS_core = 'nes'; // Simple NES core
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EJS_gameUrl = 'https://www.emulatorjs.org/roms/nes/Homebrew/PinBot_Deluxe_Demo.nes';
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EJS_pathtodata = 'data/';
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// Monitor console logs to see caching behavior
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console.log('Starting EmulatorJS test for ROM caching...');
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// Add event listener to check cache after ROM is loaded
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window.addEventListener('EJS_onGameStart', () => {
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console.log('Game started, checking cache...');
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// Open developer tools and check the decompression cache
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setTimeout(() => {
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if (window.EJS_player_instance && window.EJS_player_instance.storageCache) {
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console.log('Cache instance available, checking entries...');
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} else {
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console.log('No cache instance found');
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}
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}, 2000);
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});
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</script>
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</body>
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</html>
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